|
Post by The Hackfather on Nov 11, 2007 22:47:14 GMT -5
This thread is for brief revisions to battle systems or classes that don't alone require a thread. This thread may be updated at any time.
1. Whiplash Breeders can now keep a pet they tame in one field and use it elsewhere. They gain an ability that lets them summons one of the creatures they capture. They must keep track of their creatures they capture. When a creature is captured, they start at half the stats of the user and half the level. The HP is the same as the user. The creature will then gain 1.2x the amount of exp as the user and may learn skills as time progress.
As a result of this, Whiplash Breeders learn the Miu Lei spell Innately at level 20, but they can only use this to collect a pet: they cannot use it to inflict a charm status.
2. In the spirit of the games, we have decided to implement a Morale 'Favorites' element.
Whenever certain actions in battle take place, they may trigger a reaction that is a character's preferred action. You may select one option in the list to come for your character's favorite. This is a permanent element of your character, much like your character's elemental wave.
HP Critical: If healed from below 25%, 3 Morale Deathblow: If land a deathblow, 3 Morale Chain: If hit the enemy 5 times in a row, 3 Morale
Choose wisely and accordingly to your character's personality.
3. In all player versus player combat (NPC PK/PKKs, Arena matches, PC vs PC fighting anywhere, Blacklister/Chaotic PKer), Skill points gained are +50%. Please add up all points at the end of the battle and multiply by 1.5.
|
|
|
Post by The Hackfather on Oct 24, 2008 23:16:27 GMT -5
New Update:
New Overload MAX formula: base damage x5 -- subject to a x5 damage cap
|
|