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Post by The Hackfather on Mar 22, 2007 13:07:18 GMT -5
In light of the fact that STG is abandoned I propose this:
When players enter the field, they must first gather together for a period of time (Aka form a party)
The Battle Moderator sets a STG value...this value has to be substantially high (like 0/10000 maybe)
Acquisition of STG points is the same, dex after an action is used
The first player to enter the field is considered the 'leader'
The leader then selects an awakening mode
Beast Awakening: Doubles the entire party's next attack's damage
Demon Awakening: Takes the entire party's Int x 2 and multiplies that by a dice roll to do Resistance negating magic damage to the enemy
Divine Awakening: 50% or more party members do a dice roll, that number is then multiplied by the party leader's attack to do a dramatic attack to the enemy. Defense is factored in twice for enemies recieving damage
Data Drain Awakening (Leader MUST have access to data drain: Epitaph Users, Ryoko, Kite, Shugo, etc). Same as Divine Awakening, except the sum of the dice rolls is multiplied by the Int + Atk of the leader. Also automatically the leader gains a virus core for every enemy hit and 2 virus cores for every enemy killed by this attack.
The dice roll values are to be determined by the battle moderator. Further, for Divine and Data Drain awakenings, the round in which it happens, the leader acts LAST regardless of Dex. This is because party members must decide whether to use their own atttack or contribute their turn to increasing the strength of the awakening
Thoughts, Comments, etc?
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Post by BlackEcho on Mar 22, 2007 13:15:07 GMT -5
I really like the idea of using awakenings, because I really like to use them in the game... But don't you think the party should have to build up in order to use them instead of using it at the start of battle? Like as each turn ends they gain more energy to unlock an awakening stage. But then again... the battle might not last that long, so I guess I'm babbling XD
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Post by The Hackfather on Mar 22, 2007 13:17:54 GMT -5
Well I thought it was assumed, but you have to meet or surpass the STG value to have the option of using the awakening. Then the party leader has to actively indicate the awakening is being used, it is not automatic.
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Post by Lunar Knite on Mar 22, 2007 13:24:12 GMT -5
I think it's a nice modification on the STG thing. But the question is....will it actually be used? STG is something that battle mods do, not the members battling, so it's up to them, on whether or not to implement this in the battle. An incentive to the wrong people, I think, if you're trying to make the STG more widely used. >.> Then again you and Axel are the main battle mods so.......
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Post by The Hackfather on Mar 22, 2007 13:28:18 GMT -5
The battle mod still determines if it can be used, but rather once STG has been filled, the leader has the option of triggering the awakening immedaitely or reserving it for a boss or something...if that addresses your concern. The main reason I personally don't use STG is because in it's current state, giving members an extra round is overpowering considering the level of damage all can do potentially and the awakening has NEVER happened on it's own that I can recall
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Post by Lunar Knite on Mar 22, 2007 13:39:26 GMT -5
So it doesn't have to be activated in the battle? Just in the same area, right? Hmm, that makes it more understandable. Now, how will you go about doing this? Will the leader have to keep track of the STG if a battle mod decides to implement it in the area or will the battle mod do it?
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Post by The Hackfather on Mar 22, 2007 13:42:30 GMT -5
The Battle Mod will keep track of the STG count like something like
HP Enemy 1 Ally 1 Ally 2 HP Enemy 2 Ally 3
STG: 5410/10000
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Post by Hayate on Mar 22, 2007 20:11:47 GMT -5
Hmm... Not a bad modification to the STG system. Kudos as usual, Ovan, XD.
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Post by Hayate on Mar 31, 2007 20:31:41 GMT -5
Hmm... Now that I read them more thoroughly, I'm a little lost. XD
Care to give an example of how each Awakening mode works, Ovan?
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Post by The Hackfather on Jun 25, 2007 10:43:45 GMT -5
Three months later I see the question you pose
Beast Awakening: As described, no example needed Demon Awakening: As described, the battle moderator determines an appropriate dice roll to have the attack be of effect while not overpowering.
Example: Haseo, Atoli, and Pi are in an area. Demon awakening is selected and activated. Haseo at any point in a round can act with the awakening.
Haseo's Int: 400 Atoli's Int: 650 Pi's Int: 400
The total base is 1450 int. The battle moderator does a 5 dice roll and gets a 3. Final damage is:
1450 x 2 = 2900 x 3 (dice roll)= 8700 armor ignoring damage.
Divine/Data Drain awakenings: As described but probably best with an example:
Haseo, Ryoko, Atoli, Lawliet, and Endrance are in a field. Haseo is the leader of this area. After STG has accumulated, Haseo can opt to initiate a divine awakening. Haseo now acts last as he is considered in the process of gathering energy. The battle moderator determines a dice roll of 6 is appropriate. Haseo, Atoli, and Endrance do a roll and get a 4, 6 and a 5. Ryoko and Lawliet go on their own using their own abilities. After all others have acted, Haseo then does an attack against all enemies with the formula
Haseo's ATK x 15 (4+6+5 = 15)- (Enemy Def x 2)
So say Haseo's ATK is 1000 and enemy DEF is 500
1000 x 15 - (500 x 2 = 1000) = 14000 damage.
Data Drain awakening is the same, but just adds Haseo's INT to the base.
Haseo's ATK: 1000 Haseo's INT: 700
1700 x 15 - 1000= 24500 damage
Anything not clear still?
Edit: In the event that 50% of the party does not contribute to a round, it carries over until the first user to push it to 50% is added.
Example: Add Marche and Usagi to the previous example: There are now 7 members and both Marche and Usagi act on their own. Only 3 of 7 have contributed to the awakening. Atoli yells at the others and then does another roll to add energy. Now that Atoli has added, and 4 charges have been added to first surpass 50%, no more energy occurs and Haseo's divine awakening activates at the end of the round. Haseo's first round is wasted due to the maverick actions of the other four.
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