Post by Hayate on Sept 3, 2007 17:31:31 GMT -5
Magic Amber (starter weapon)
Attack+1, Intelligence+1, Dexterity+1
Weapon Spell: Ani Bolg (Dark, INT x2.5, Single, Armor-Piercing, 100 SP)
Cypress Wand
Attack+2, Intelligence+3, Dexterity+3
Spells: Rue Rom
Basho Wand
Attack+3, Intelligence+4, Dexterity+3
Spells: Gan Don, Vak Kruz
Diabolico
Attack+4, Intelligence+5, Dexterity+4
Spells: Wryneck, Miu Lei
Rod of the Sea
Attack+5, Intelligence+7, Dexterity+4
Attribute: Water
Weapon Spell: Shadow Stream (Water/Dark, INT x3, Radius, 175 SP)
Spells: Rue Rom, GiRue Kruz
Starstorm
Attack+7, Intelligence+8, Dexterity+5
Spells: Yarthkins, Vulcan Ch
Dark History
Attack+8, Intelligence+9, Dexterity+6
Attribute: Ice
Spells: Sui Don, MeSui Zot
Add Effect: Whiteout (INT is doubled when using an Ice-type spell)
Jester's Wand
Attack+9, Intelligence+11, Dexterity+7
Attribute: Thunder
Weapon Spell: Lighting Trick (Thunder, INT x4, Single, 200 SP)
Spells: Rai Don, GiRai Rom
Revelation
Attack+10, Intelligence+13, Dexterity+9
Attribute: All
Spells: Vak Kruz, GiVak Don, GiRai Rom
Gaia’s Staff
Attack+11, Intelligence+14, Dexterity+10
Attribute: Earth
Spells: OrGan Don, GiGan Zot, Yarthkins
Add Effect: Rockslide (INT is doubled when using an Earth-type spell)
Great Elite
Attack+12, Intelligence+15, Dexterity+12
Attribute: Thunder
Spells: GiRai Rom, Lanceor, Lanceor Ch
Add Effect: Thunderstorm (INT is doubled when using a Thunder-type spell)
Rod of Pattern
Attack+14, Intelligence+17, Dexterity+13
Weapon Spell: Surreal Space (INT x4 + ATK x1.75, Radius, 350 SP)
Spells: OrRue Rom, Wryneck Ch, Yarthkins Ch
Yoshida
Attack+15, Intelligence+18, Dexterity+14
Attribute: Darkness
Spells: OrmeAni Kruz, Wryneck Ch, Wryneck Rf
Add Effect: Blackout (INT is doubled when using a Dark-type spell)
Ishtar’s Staff
Attack+16, Intelligence+19, Dexterity+15
Attribute: Earth
Weapon Spell: Spirit Burial (Earth, INT x6 + petrify, Single, user is stunned for 2 turns, 320 SP)
Spells: PhaGan Bolg, PhaGan Zot, Yarthkins Rf
Shy Staff
Attack+17, Intelligence+20, Dexterity+16
Weapon Spell: Soul Breaker (INT x6.5 + magic seal, Single, 400 SP)
Spells: Gan Bolg, Rue Rom, Vak Rom
Megiddo
Attack+18, Intelligence+21, Dexterity+17
Attribute: Fire
Spells: PhaVak Rom, PhaVak Kruz, Vulcan Rf
Add Effect: Firestorm (INT is doubled when using a Fire-type spell)
8 Wise Men
Attack+19, Intelligence+22, Dexterity+18
Weapon Spell: Reduction to Dust (Earth/Dark, INT x7, Single, 450 SP)
Spells: Yarthkins Rf, Vulcan Rf, Wryneck Rf
Wand of Dreams
Attack+20, Intelligence+24, Dexterity+19
Attribute: Wind
Spells: PhaZan Kruz, PhaZan Zot, Krake Rf
Add Effect: Whirlwind (INT is doubled when using a Wind-type spell)
Banyuinryoku
Attack+21, Intelligence+25, Dexterity+20
Attribute: All
Spells: Wryneck Pha, Merrows Pha, Krake Pha
Staff of Truth
Attack+23, Intelligence+26, Dexterity+22
Weapon Spell: Twilight Sunbeam (Light, INT x5 + ATK x3.25, Single, 550 SP)
Spells: Yarthkins Pha, Vulcan Pha, Wryneck Pha
Ludicrous
Attack+24, Intelligence+28, Dexterity+23
Attribute: All
Spells: Vulcan Pha, Lanceor Pha, Wryneck Pha
Add Effect: Cernunnos (INT is doubled when using a spell of any type)
Supernova
Attack+26, Intelligence+30, Dexterity+25
Weapon Spell: Sparkflash (Fire/Light, INT x7, Radius, 475 SP)
Spells: OrVak Rom, Ap Vakz
Morning Star
Attack+27, Intelligence+31, Dexterity+26
Weapon Spell: Flailing Burst (INT x7.25, Single, 500 SP)
Spells: Ula Repth, Ol Repth, LaRip Maen
Cool Orbit
Attack+28, Intelligence+32, Dexterity+27
Attribute: Ice
Spells: OrbiSui Don, Aurora Ch
Add Effect: Whiteout (INT is doubled when using an Ice-type spell)
Voltage Thunder
Attack+30, Intelligence+34, Dexterity+29
Attribute: Thunder
Spells: OrmeRai Kruz, Lanceor Ch
Add Effect: Thunderstorm (INT is doubled when using a Thunder-type spell)
Shadow Dancer
Attack+31, Intelligence+35, Dexterity+30
Attribute: Darkness
Spells: MeAni Zot, Wryneck Ch
Add Effect: Blackout (INT is doubled when using a Dark-type spell)
Cor Leonis
Attack+33, Intelligence+37, Dexterity+32
Weapon Spell: Lionheart (INT x7.75 + stun, Single, 550 SP)
Spells: OrRip Maen, MeAp Corv, MeAp Do
Add Effect: Upsurge (INT increases by 5 every time you defend, INT returns to normal when you attack)
Northern Lights
Attack+34, Intelligence+38, Dexterity+33
Attribute: Light
Weapon Spell: Aurora Borealis (Light, INT x8, Radius, 650 SP)
Spells: OrLei Zas, GiLei Rom, Hua Repth, Dek Leis
Phantasmagoria
Attack+35, Intelligence+39, Dexterity+34
Spells: Yarthkins Rf, Merrows Rf, Shiva Rf
Add Effect: World’s End (dice=6, if 1 or 6 is rolled, enemy is petrified)
Alchemy
Attack+36, Intelligence+40, Dexterity+35
Weapon Spell: Gate of Twilight (INT x7 + ATK x5, Single, 775 SP)
Spells: Vulcan Rf, Krake Rf, Aurora Rf
Add Effect: Equivalent Exchange (whenever user takes damage, attacking enemy takes damage equal to 50% of what the user took)
Seven Suns
Attack+37, Intelligence+41, Dexterity+36
Attribute: Fire
Weapon Spell: Dance of Flames (Fire, INT x8.5, Single, 700 SP)
Spells: PhaVak Kruz, RaVak Don, Vulcan Rf
Necronomicon
Attack+41, Intelligence+45, Dexterity+38
Attribute: Darkness
Spells: PhAni Don, Wryneck Pha, Mumyn Lei
Add Effect: Cernunnos (INT is doubled when using a spell of any type)
Final Requiem
Attack+39, Intelligence+43, Dexterity+40
Attribute: Light
Weapon Spell: Immaculate Cry (Light, INT x10, Radius, 850 SP)
Spells: PhaLei Zas, OrmeLei Kruz, Phal Repth, PhaRip Maen
Add Effect: Quiet Dirge (sacrifice half of max SP to lower target’s HP to 1, once per battle*)
*no effect against boss
Attack+1, Intelligence+1, Dexterity+1
Weapon Spell: Ani Bolg (Dark, INT x2.5, Single, Armor-Piercing, 100 SP)
Cypress Wand
Attack+2, Intelligence+3, Dexterity+3
Spells: Rue Rom
Basho Wand
Attack+3, Intelligence+4, Dexterity+3
Spells: Gan Don, Vak Kruz
Diabolico
Attack+4, Intelligence+5, Dexterity+4
Spells: Wryneck, Miu Lei
Rod of the Sea
Attack+5, Intelligence+7, Dexterity+4
Attribute: Water
Weapon Spell: Shadow Stream (Water/Dark, INT x3, Radius, 175 SP)
Spells: Rue Rom, GiRue Kruz
Starstorm
Attack+7, Intelligence+8, Dexterity+5
Spells: Yarthkins, Vulcan Ch
Dark History
Attack+8, Intelligence+9, Dexterity+6
Attribute: Ice
Spells: Sui Don, MeSui Zot
Add Effect: Whiteout (INT is doubled when using an Ice-type spell)
Jester's Wand
Attack+9, Intelligence+11, Dexterity+7
Attribute: Thunder
Weapon Spell: Lighting Trick (Thunder, INT x4, Single, 200 SP)
Spells: Rai Don, GiRai Rom
Revelation
Attack+10, Intelligence+13, Dexterity+9
Attribute: All
Spells: Vak Kruz, GiVak Don, GiRai Rom
Gaia’s Staff
Attack+11, Intelligence+14, Dexterity+10
Attribute: Earth
Spells: OrGan Don, GiGan Zot, Yarthkins
Add Effect: Rockslide (INT is doubled when using an Earth-type spell)
Great Elite
Attack+12, Intelligence+15, Dexterity+12
Attribute: Thunder
Spells: GiRai Rom, Lanceor, Lanceor Ch
Add Effect: Thunderstorm (INT is doubled when using a Thunder-type spell)
Rod of Pattern
Attack+14, Intelligence+17, Dexterity+13
Weapon Spell: Surreal Space (INT x4 + ATK x1.75, Radius, 350 SP)
Spells: OrRue Rom, Wryneck Ch, Yarthkins Ch
Yoshida
Attack+15, Intelligence+18, Dexterity+14
Attribute: Darkness
Spells: OrmeAni Kruz, Wryneck Ch, Wryneck Rf
Add Effect: Blackout (INT is doubled when using a Dark-type spell)
Ishtar’s Staff
Attack+16, Intelligence+19, Dexterity+15
Attribute: Earth
Weapon Spell: Spirit Burial (Earth, INT x6 + petrify, Single, user is stunned for 2 turns, 320 SP)
Spells: PhaGan Bolg, PhaGan Zot, Yarthkins Rf
Shy Staff
Attack+17, Intelligence+20, Dexterity+16
Weapon Spell: Soul Breaker (INT x6.5 + magic seal, Single, 400 SP)
Spells: Gan Bolg, Rue Rom, Vak Rom
Megiddo
Attack+18, Intelligence+21, Dexterity+17
Attribute: Fire
Spells: PhaVak Rom, PhaVak Kruz, Vulcan Rf
Add Effect: Firestorm (INT is doubled when using a Fire-type spell)
8 Wise Men
Attack+19, Intelligence+22, Dexterity+18
Weapon Spell: Reduction to Dust (Earth/Dark, INT x7, Single, 450 SP)
Spells: Yarthkins Rf, Vulcan Rf, Wryneck Rf
Wand of Dreams
Attack+20, Intelligence+24, Dexterity+19
Attribute: Wind
Spells: PhaZan Kruz, PhaZan Zot, Krake Rf
Add Effect: Whirlwind (INT is doubled when using a Wind-type spell)
Banyuinryoku
Attack+21, Intelligence+25, Dexterity+20
Attribute: All
Spells: Wryneck Pha, Merrows Pha, Krake Pha
Staff of Truth
Attack+23, Intelligence+26, Dexterity+22
Weapon Spell: Twilight Sunbeam (Light, INT x5 + ATK x3.25, Single, 550 SP)
Spells: Yarthkins Pha, Vulcan Pha, Wryneck Pha
Ludicrous
Attack+24, Intelligence+28, Dexterity+23
Attribute: All
Spells: Vulcan Pha, Lanceor Pha, Wryneck Pha
Add Effect: Cernunnos (INT is doubled when using a spell of any type)
Supernova
Attack+26, Intelligence+30, Dexterity+25
Weapon Spell: Sparkflash (Fire/Light, INT x7, Radius, 475 SP)
Spells: OrVak Rom, Ap Vakz
Morning Star
Attack+27, Intelligence+31, Dexterity+26
Weapon Spell: Flailing Burst (INT x7.25, Single, 500 SP)
Spells: Ula Repth, Ol Repth, LaRip Maen
Cool Orbit
Attack+28, Intelligence+32, Dexterity+27
Attribute: Ice
Spells: OrbiSui Don, Aurora Ch
Add Effect: Whiteout (INT is doubled when using an Ice-type spell)
Voltage Thunder
Attack+30, Intelligence+34, Dexterity+29
Attribute: Thunder
Spells: OrmeRai Kruz, Lanceor Ch
Add Effect: Thunderstorm (INT is doubled when using a Thunder-type spell)
Shadow Dancer
Attack+31, Intelligence+35, Dexterity+30
Attribute: Darkness
Spells: MeAni Zot, Wryneck Ch
Add Effect: Blackout (INT is doubled when using a Dark-type spell)
Cor Leonis
Attack+33, Intelligence+37, Dexterity+32
Weapon Spell: Lionheart (INT x7.75 + stun, Single, 550 SP)
Spells: OrRip Maen, MeAp Corv, MeAp Do
Add Effect: Upsurge (INT increases by 5 every time you defend, INT returns to normal when you attack)
Northern Lights
Attack+34, Intelligence+38, Dexterity+33
Attribute: Light
Weapon Spell: Aurora Borealis (Light, INT x8, Radius, 650 SP)
Spells: OrLei Zas, GiLei Rom, Hua Repth, Dek Leis
Phantasmagoria
Attack+35, Intelligence+39, Dexterity+34
Spells: Yarthkins Rf, Merrows Rf, Shiva Rf
Add Effect: World’s End (dice=6, if 1 or 6 is rolled, enemy is petrified)
Alchemy
Attack+36, Intelligence+40, Dexterity+35
Weapon Spell: Gate of Twilight (INT x7 + ATK x5, Single, 775 SP)
Spells: Vulcan Rf, Krake Rf, Aurora Rf
Add Effect: Equivalent Exchange (whenever user takes damage, attacking enemy takes damage equal to 50% of what the user took)
Seven Suns
Attack+37, Intelligence+41, Dexterity+36
Attribute: Fire
Weapon Spell: Dance of Flames (Fire, INT x8.5, Single, 700 SP)
Spells: PhaVak Kruz, RaVak Don, Vulcan Rf
Necronomicon
Attack+41, Intelligence+45, Dexterity+38
Attribute: Darkness
Spells: PhAni Don, Wryneck Pha, Mumyn Lei
Add Effect: Cernunnos (INT is doubled when using a spell of any type)
Final Requiem
Attack+39, Intelligence+43, Dexterity+40
Attribute: Light
Weapon Spell: Immaculate Cry (Light, INT x10, Radius, 850 SP)
Spells: PhaLei Zas, OrmeLei Kruz, Phal Repth, PhaRip Maen
Add Effect: Quiet Dirge (sacrifice half of max SP to lower target’s HP to 1, once per battle*)
*no effect against boss