Post by Hayate on Sept 3, 2007 17:27:57 GMT -5
Spell Xialin (starter weapon)
Attack+1, Intelligence+1, Dexterity+1
Weapon Spell: Kal Repth (heals 10% HP, Radius, 50 SP)
Fantasia
Attack+1, Intelligence+2, Dexterity+3
Spells: Repth, La Repth
Dragonfly
Attack+2, Intelligence+3, Dexterity+4
Attribute: Wind
Spells: Zan Rom, Ap Zana
Add Effect: Krake’s Touch (HP is recovered when struck by a Wind spell)
Kasen
Attack+3, Intelligence+4, Dexterity+4
Weapon Spell: Tornado Flare (Fire/Wind, INT x3, Radius, 200 SP)
Spells: Rig Saem, Rig Gaem
Yama
Attack+4, Intelligence+6, Dexterity+5
Attribute: Earth
Spells: GiGan Zot, Ap Ganz, Mumyn Lei
Raksaha
Attack+5, Intelligence+7, Dexterity+6
Spells: Rip Suvi, Rip Mumyn, Rip Maen
Bright Star
Attack+6, Intelligence+8, Dexterity+7
Attribute: Thunder
Spells: MeRai Kruz, Ap Raio, Dek Raio
Add Effect: Lanceor’s Aura (HP is recovered when struck by a Thunder spell)
Varuna
Attack+8, Intelligence+10, Dexterity+9
Weapon Spell: Soul Devourer (Dark, INT x4.25 + HP absorb, Single, 300 SP)
Spells: Ol Repth, Ap Do, Dek Do
Brahma
Attack+9, Intelligence+12, Dexterity+10
Spells: Duk Lei, Suvi Lei, Miu Lei
Fudo
Attack+10, Intelligence+13, Dexterity+11
Weapon Spell: Gravity Crush (Earth/Dark, INT x5, Radius, 350 SP)
Spells: Ap Corv, Ap Vorv, Ap Corma, Ap Vorma
Monumental
Attack+11, Intelligence+14, Dexterity+12
Spells: Ol Repth, Ola Repth
Add Effect: Zefie’s Blessing (immune to damage right after casting a healing spell, cannot cast healing spells twice in a row)
Gongoyasha
Attack+13, Intelligence+16, Dexterity+14
Spells: Pha Repth
Add Effect: Eir’s Grandeur (healing spells cost zero SP)
Ithuriel
Attack+14, Intelligence+18, Dexterity+15
Attribute: All
Spells: Merrows, Krake, Lanceor
Polaris
Attack+15, Intelligence+18, Dexterity+16
Weapon Spell: Meteor Shower (Fire/Earth, INT x5.5, Radius, 420 SP)
Spells: Phal Repth
Magma King V
Attack+16, Intelligence+20, Dexterity+17
Attribute: Fire
Spells: Vulcan Ch, Ap Vakz
Add Effect: Vulcan’s Might (HP is recovered when struck by a Fire spell)
Ocean King M
Attack+17, Intelligence+22, Dexterity+19
Attribute: Water
Spells: Merrows Ch, Ap Ruem
Add Effect: Merrows’ Love (HP is recovered when struck by a Water spell)
Forest King K
Attack+18, Intelligence+22, Dexterity+20
Attribute: Wind
Spells: Krake Ch, Ap Zana
Tunnel King Y
Attack+19, Intelligence+23, Dexterity+21
Attribute: Earth
Spells: Yarthkins Rf, Ap Ganz, Dek Ganz
Add Effect: Yarthkins’ Refuge (HP is recovered when struck by an Earth spell)
Shade King W
Attack+20, Intelligence+25, Dexterity+23
Attribute: Darkness
Spells: Wryneck Rf, Ap Anid, Dek Anid
Add Effect: Wryneck’s Curse (HP is recovered when struck by a Dark spell)
Cloud King L
Attack+21, Intelligence+26, Dexterity+24
Attribute: Thunder
Spells: Lanceor Rf, Ap Raio, Dek Raio
Perfect Clarity
Attack+23, Intelligence+27, Dexterity+25
Weapon Spell: Big Bang (Light, INT x7, Radius, 550 SP)
Spells: La Repth, Ola Repth, Phal Repth
Add Effect: Zefie’s Blessing (immune to damage right after casting a healing spell)
Pterux
Attack+25, Intelligence+29, Dexterity+27
Spells: Ola Repth, LaRip Maen, Rip Duk
Galakua
Attack+26, Intelligence+30, Dexterity+28
Attribute: Earth
Spells: OrGan Bolg, Yarthkins, Ap Ganz
Add Effect: Yarthkins’ Refuge (HP is recovered when struck by an Earth spell)
Spyra
Attack+27, Intelligence+31, Dexterity+29
Attribute: Wind
Weapon Spell: Dragon Gale (Thunder/Wind, INT x7.5, Single, 570 SP)
Spells: RaZan Rom, Krake, Ap Zana
Add Effect: Krake’s Touch (HP is recovered when struck by a Wind spell)
Blizzard Queen S
Attack+29, Intelligence+33, Dexterity+31
Attribute: Ice
Weapon Spell: Freezing Point (Ice, INT x8, Radius, 650 SP)
Spells: OrSui Zot, Shiva Ch, Ap Suio, Dek Suio
Add Effect: Shiva’s Kiss (HP is recovered when struck by an Ice spell)
Veldan
Attack+30, Intelligence+34, Dexterity+32
Spells: Hua Repth, Rip Suvi, Rip Miu
Sephira
Attack+31, Intelligence+35, Dexterity+33
Spells: Hual Repth, Rip Mumyn, OrRip Maen
Add Effect: Zefie’s Blessing (immune to damage right after casting a healing spell, cannot cast healing spells twice in a row)
Meteora
Attack+32, Intelligence+36, Dexterity+34
Attribute: Fire
Weapon Spell: Swarming Blaze (Fire, INT x8.5 + burn, Radius, 720 SP)
Spells: MeVak Kruz, Vulcan Ch, Ap Vakz
Add Effect: Vulcan’s Might (HP is recovered when struck by a Fire spell)
Radiant Queen A
Attack+34, Intelligence+38, Dexterity+36
Attribute: Light
Spells: OrLei Zas, Aurora Ch, Ap Leis, Dek Leis
Add Effect: Aurora’s Embrace (HP is recovered when struck by a Light spell)
Ranseur
Attack+35, Intelligence+39, Dexterity+37
Weapon Spell: Space Render (INT x9, Single, Armor-Piercing, 750 SP)
Spells: Pha Repth, LaRip Duk, LaRip Suvi
Add Effect: Upsurge (INT increases by 5 every time you defend, INT returns to normal when you attack)
Atwight
Attack+36, Intelligence+40, Dexterity+38
Weapon Spell: Rip Param (expels all status ailments, Radius, 500 SP)
Spells: Phal Repth, PhaRip Maen
Temnein
Attack+38, Intelligence+42, Dexterity+40
Attribute: Darkness
Weapon Spell: Otherworldly Gate (Dark, INT x10, Single, 800 SP)
Spells: OrbiAni Don, Wryneck, Rf, Ap Anid
Add Effect: Wryneck’s Curse (HP is recovered when struck by a Dark spell)
Save the World
Attack+40, Intelligence+45, Dexterity+42
Attribute: Light/Thunder
Spells: Lanceor Pha, Aurora Pha, Ap Raio, Dek Raio
Add Effect: Oracle’s Light (HP is recovered when struck by a magic spell)
Attack+1, Intelligence+1, Dexterity+1
Weapon Spell: Kal Repth (heals 10% HP, Radius, 50 SP)
Fantasia
Attack+1, Intelligence+2, Dexterity+3
Spells: Repth, La Repth
Dragonfly
Attack+2, Intelligence+3, Dexterity+4
Attribute: Wind
Spells: Zan Rom, Ap Zana
Add Effect: Krake’s Touch (HP is recovered when struck by a Wind spell)
Kasen
Attack+3, Intelligence+4, Dexterity+4
Weapon Spell: Tornado Flare (Fire/Wind, INT x3, Radius, 200 SP)
Spells: Rig Saem, Rig Gaem
Yama
Attack+4, Intelligence+6, Dexterity+5
Attribute: Earth
Spells: GiGan Zot, Ap Ganz, Mumyn Lei
Raksaha
Attack+5, Intelligence+7, Dexterity+6
Spells: Rip Suvi, Rip Mumyn, Rip Maen
Bright Star
Attack+6, Intelligence+8, Dexterity+7
Attribute: Thunder
Spells: MeRai Kruz, Ap Raio, Dek Raio
Add Effect: Lanceor’s Aura (HP is recovered when struck by a Thunder spell)
Varuna
Attack+8, Intelligence+10, Dexterity+9
Weapon Spell: Soul Devourer (Dark, INT x4.25 + HP absorb, Single, 300 SP)
Spells: Ol Repth, Ap Do, Dek Do
Brahma
Attack+9, Intelligence+12, Dexterity+10
Spells: Duk Lei, Suvi Lei, Miu Lei
Fudo
Attack+10, Intelligence+13, Dexterity+11
Weapon Spell: Gravity Crush (Earth/Dark, INT x5, Radius, 350 SP)
Spells: Ap Corv, Ap Vorv, Ap Corma, Ap Vorma
Monumental
Attack+11, Intelligence+14, Dexterity+12
Spells: Ol Repth, Ola Repth
Add Effect: Zefie’s Blessing (immune to damage right after casting a healing spell, cannot cast healing spells twice in a row)
Gongoyasha
Attack+13, Intelligence+16, Dexterity+14
Spells: Pha Repth
Add Effect: Eir’s Grandeur (healing spells cost zero SP)
Ithuriel
Attack+14, Intelligence+18, Dexterity+15
Attribute: All
Spells: Merrows, Krake, Lanceor
Polaris
Attack+15, Intelligence+18, Dexterity+16
Weapon Spell: Meteor Shower (Fire/Earth, INT x5.5, Radius, 420 SP)
Spells: Phal Repth
Magma King V
Attack+16, Intelligence+20, Dexterity+17
Attribute: Fire
Spells: Vulcan Ch, Ap Vakz
Add Effect: Vulcan’s Might (HP is recovered when struck by a Fire spell)
Ocean King M
Attack+17, Intelligence+22, Dexterity+19
Attribute: Water
Spells: Merrows Ch, Ap Ruem
Add Effect: Merrows’ Love (HP is recovered when struck by a Water spell)
Forest King K
Attack+18, Intelligence+22, Dexterity+20
Attribute: Wind
Spells: Krake Ch, Ap Zana
Tunnel King Y
Attack+19, Intelligence+23, Dexterity+21
Attribute: Earth
Spells: Yarthkins Rf, Ap Ganz, Dek Ganz
Add Effect: Yarthkins’ Refuge (HP is recovered when struck by an Earth spell)
Shade King W
Attack+20, Intelligence+25, Dexterity+23
Attribute: Darkness
Spells: Wryneck Rf, Ap Anid, Dek Anid
Add Effect: Wryneck’s Curse (HP is recovered when struck by a Dark spell)
Cloud King L
Attack+21, Intelligence+26, Dexterity+24
Attribute: Thunder
Spells: Lanceor Rf, Ap Raio, Dek Raio
Perfect Clarity
Attack+23, Intelligence+27, Dexterity+25
Weapon Spell: Big Bang (Light, INT x7, Radius, 550 SP)
Spells: La Repth, Ola Repth, Phal Repth
Add Effect: Zefie’s Blessing (immune to damage right after casting a healing spell)
Pterux
Attack+25, Intelligence+29, Dexterity+27
Spells: Ola Repth, LaRip Maen, Rip Duk
Galakua
Attack+26, Intelligence+30, Dexterity+28
Attribute: Earth
Spells: OrGan Bolg, Yarthkins, Ap Ganz
Add Effect: Yarthkins’ Refuge (HP is recovered when struck by an Earth spell)
Spyra
Attack+27, Intelligence+31, Dexterity+29
Attribute: Wind
Weapon Spell: Dragon Gale (Thunder/Wind, INT x7.5, Single, 570 SP)
Spells: RaZan Rom, Krake, Ap Zana
Add Effect: Krake’s Touch (HP is recovered when struck by a Wind spell)
Blizzard Queen S
Attack+29, Intelligence+33, Dexterity+31
Attribute: Ice
Weapon Spell: Freezing Point (Ice, INT x8, Radius, 650 SP)
Spells: OrSui Zot, Shiva Ch, Ap Suio, Dek Suio
Add Effect: Shiva’s Kiss (HP is recovered when struck by an Ice spell)
Veldan
Attack+30, Intelligence+34, Dexterity+32
Spells: Hua Repth, Rip Suvi, Rip Miu
Sephira
Attack+31, Intelligence+35, Dexterity+33
Spells: Hual Repth, Rip Mumyn, OrRip Maen
Add Effect: Zefie’s Blessing (immune to damage right after casting a healing spell, cannot cast healing spells twice in a row)
Meteora
Attack+32, Intelligence+36, Dexterity+34
Attribute: Fire
Weapon Spell: Swarming Blaze (Fire, INT x8.5 + burn, Radius, 720 SP)
Spells: MeVak Kruz, Vulcan Ch, Ap Vakz
Add Effect: Vulcan’s Might (HP is recovered when struck by a Fire spell)
Radiant Queen A
Attack+34, Intelligence+38, Dexterity+36
Attribute: Light
Spells: OrLei Zas, Aurora Ch, Ap Leis, Dek Leis
Add Effect: Aurora’s Embrace (HP is recovered when struck by a Light spell)
Ranseur
Attack+35, Intelligence+39, Dexterity+37
Weapon Spell: Space Render (INT x9, Single, Armor-Piercing, 750 SP)
Spells: Pha Repth, LaRip Duk, LaRip Suvi
Add Effect: Upsurge (INT increases by 5 every time you defend, INT returns to normal when you attack)
Atwight
Attack+36, Intelligence+40, Dexterity+38
Weapon Spell: Rip Param (expels all status ailments, Radius, 500 SP)
Spells: Phal Repth, PhaRip Maen
Temnein
Attack+38, Intelligence+42, Dexterity+40
Attribute: Darkness
Weapon Spell: Otherworldly Gate (Dark, INT x10, Single, 800 SP)
Spells: OrbiAni Don, Wryneck, Rf, Ap Anid
Add Effect: Wryneck’s Curse (HP is recovered when struck by a Dark spell)
Save the World
Attack+40, Intelligence+45, Dexterity+42
Attribute: Light/Thunder
Spells: Lanceor Pha, Aurora Pha, Ap Raio, Dek Raio
Add Effect: Oracle’s Light (HP is recovered when struck by a magic spell)