Post by Hayate on Sept 3, 2007 17:23:54 GMT -5
(Sets 1 and 2 completed by "username: ninjazack")
Kiddy Shield (starter weapon)
Attack+1, Intelligence+1, Dexterity+1
Weapon Skill: Tornado (ATK+DEF x2, Single, 100 SP)
Broken Bumper
Attack+3, Intelligence+1, Dexterity+3
Skills: Shielderang
Wooden Shield
Attack+4, Intelligence+1, Dexterity+4
Skills: Charge, Topspin
Spells: Ap Vorv, Ap Vorma
Add Effect: Fearless (immune to damage when defending)
Menos Shield
Attack+5, Intelligence+2, Dexterity+5
Attribute: Fire
Skills: Flame Rush, Vak Cyclone
Spells: Vak Don
Iron Shield
Attack+7, Intelligence+4, Dexterity+7
Skills: Charge, Shielderang, Topspin
Spells: Repth, Dek Vorv
Add Effect: Rampage (all stats increase by 20% when HP is below 25%)
Chinese Plate
Attack+8, Intelligence+5, Dexterity+8
Weapon Spell: Oriental Seal (INT x2.5, Radius, 175 SP)
Skills: Shade Dash, Aquarang
Add Effect: Shellshocker (dice=100, if number rolled is divisible by 5, next attack pierces armor)
Beetle Shell
Attack+9, Intelligence+6, Dexterity+10
Attribute: Earth
Weapon Skill: Withdraw (ATK x3, Single, 200 SP)
Weapon Spell: Shed Skin (expels any stat debuff, 250 SP)
Spells: Gan Bolg, Ap Ganz
Steel Shield
Attack+10, Intelligence+7, Dexterity+11
Attribute: Thunder
Skills: Bolt Crash, Thunderang
Spells: Rai Kruz
Add Effect: Metal Killer (+10% damage to metallic enemies)
Slammer
Attack+11, Intelligence+7, Dexterity+12
Weapon Skill: Kilo Slam (ATK+DEF x3.75 + Armor-Pierce, Single, 350 SP)
Skills: Charge, Shielderang
Spells: La Repth, Rip Maen
Smash Bubble
Attack+13, Intelligence+9, Dexterity+14
Attribute: Water
Skills: Shield Falls
Spells: GiRue Kruz, Merrows
Add Effect: Merrows’ Love (HP is recovered when struck by a Water spell)
Novice Guard
Attack+14, Intelligence+10, Dexterity+15
Weapon Spell: Smash Block (gives Armor-Pierce attribute to next attack, 300 SP)
Skills: Shielderang, Topspin
Monster Guard
Attack+15, Intelligence+11, Dexterity+16
Attribute: Wind
Skills: Zan Cyclone
Spells: MeZan Kruz, Zan Rom
Add Effect: Beast Killer (+10% damage to beast-type enemies)
Buckler
Attack+16, Intelligence+12, Dexterity+17
Attribute: Fire
Weapon Skill: Salamander (Fire, ATK x4, Single, 325 SP)
Weapon Spell: Rolling Star (INT x4, Radius, 350 SP)
Samurai's Guard
Attack+18, Intelligence+14, Dexterity+19
Skills: Stampede, Zephyrang
Spells: BiVak Don, MeRue Rom
Add Effect: Stockpile (ATK increases by 5 every time you defend, ATK returns to normal when you attack)
Golden Shield
Attack+19, Intelligence+15, Dexterity+20
Weapon Skill: Shard Shatter (ATK x5, Single, 375 SP)
Weapon Spell: Soul of Piros (can attack twice next attack, 400 SP)
Spells: Ula Repth, LaRip Maen
Add Effect: Gilgamesh (can deal 3x total damage after defending)
Crystal Star
Attack+20, Intelligence+16, Dexterity+21
Attribute: Ice
Skills: Shield Flurry
Spells: RaSui Zot, Shiva Ch
Grimoire Cover
Attack+21, Intelligence+17, Dexterity+22
Attribute: Darkness
Skills: Quicksilver, Ani Cyclone
Spells: MeAni Zot
Patina Shield
Attack+23, Intelligence+19, Dexterity+24
Weapon Skill: Glitterang (Light, ATK x5.5 + blind, Single, 400 SP)
Weapon Spell: Shining Flux (INT x5, Single, 375 SP)
Skills: Charge, Topspin
Add Effect: Soul Tap (25 SP absorbed from enemy each turn)
Royalguard
Attack+24, Intelligence+20, Dexterity+25
Attribute: Earth
Skills: Rocky Sprint
Spells: MeGan Bolg, Yarthkins
Add Effect: Fearless (immune to damage when defending)
Vast Defender
Attack+25, Intelligence+21, Dexterity+26
Weapon Skill: Rave Impact (ATK x6 + Armor-Pierce, Radius, 500 SP)
Weapon Spell: Great Wall (nullify all damage taken for one turn, 400 SP)
Skills: Hell Tackle, Shield Storm
Spells: Ol Repth
Sunny Day
Attack+26, Intelligence+22, Dexterity+27
Attribute: Light
Weapon Skill: Sunshine Break (Light, ATK x6.5, Single, 450 SP)
Spells: GiLei Rom, Aurora Ch
Add Effect: Power of Dawn (immune to all status ailments in a sunny field)
Moonlit Night
Attack+28, Intelligence+24, Dexterity+29
Attribute: Darkness
Weapon Spell: Full Moon Ray (Dark, INT x6, Radius, 475 SP)
Skills: Quicksilver, Anid Spinout
Add Effect: Power of Dusk (immune to all status ailments in a dark field)
Mirror Wall
Attack+29, Intelligence+25, Dexterity+30
Weapon Spell: Mirror Force (reflect all damage back to enemy for one turn, 500 SP)
Skills: Shielderang, Topspin
Spells: Ola Repth, LaRip Maen
Gate of Oni
Attack+30, Intelligence+26, Dexterity+31
Attribute: Darkness
Weapon Skill: Hades Rush (Dark, ATK x7, Single, 480 SP)
Weapon Spell: Nightmare (Dark, INT x7 + sleep, Single, 500 SP)
Add Effect 1: Demon Killer (+10% damage to Dark-type enemies)
Add Effect 2: Wryneck’s Curse (HP is recovered when struck by a Dark spell)
Castle Tower
Attack+31, Intelligence+26, Dexterity+32
Weapon Spell: Rip Param (expels all status ailments, Radius, 500 SP)
Skills: Hell Tackle, Natural Force, Shield Tempest
Pacific Stone
Attack+32, Intelligence+27, Dexterity+33
Attribute: Earth/Water
Skills: Rocky Sprint, Shield Falls
Spells: OrGan Bolg, Merrows Rf
Aegis Shield
Attack+34, Intelligence+29, Dexterity+35
Weapon Skill: Hammer Drive (ATK+DEF x6, Single, 550 SP)
Spells: Hua Repth, Rip Duk, OrRip Maen
Add Effect: Fearless (immune to damage when defending)
Zeus Chainguard
Attack+35, Intelligence+30, Dexterity+36
Attribute: Thunder
Weapon Spell: Holy Lightning (Thunder, INT x7.5, Radius, 700 SP)
Skills: Natural Force, Shield Storm
Add Effect: Lanceor’s Aura (HP is recovered when struck by a Thunder spell)
Valkyrie
Attack+36, Intelligence+31, Dexterity+37
Attribute: Fire/Light
Skills: Vakz Spinout, Leis Spinout
Spells: Vulcan Rf, PhaLei Zas
Add Effect: Sacred Ash (auto revival upon death, once per battle)
Genji Shield
Attack+37, Intelligence+32, Dexterity+38
Weapon Skill: Gigant Charge (ATK x8, Single, 720 SP)
Weapon Spell: Barricade (INT x7.5 + auto-defend, Radius, 750 SP)
Gargantuan
Attack+39, Intelligence+34, Dexterity+40
Skills: Shield Falls, Zana Spinout
Spells: Wryneck Rf, Hual Repth
Add Effect: Hit & Run (can attack an enemy and defend in the same turn*)
*does not apply to Rengekis
Zefie Wings
Attack+40, Intelligence+35, Dexterity+41
Attribute: Light
Weapon Spell: Archangel (INT x8 + Hual Repth effect, Radius, 800 SP)
Skills: Leis Spinout
Spells: Aurora Pha, PhaRip Maen
Aura Wings
Attack+42, Intelligence+36, Dexterity+43
Weapon Skill: Crest Shield (Light, ATK x10, Single, 900 SP)
Skills: Hell Tackle, Shield Tempest
Spells: Lanceor Pha, Pha Repth
Add Effect: Zefie’s Blessing (immune to damage right after casting a healing spell, cannot cast healing spells twice in a row)
Kiddy Shield (starter weapon)
Attack+1, Intelligence+1, Dexterity+1
Weapon Skill: Tornado (ATK+DEF x2, Single, 100 SP)
Broken Bumper
Attack+3, Intelligence+1, Dexterity+3
Skills: Shielderang
Wooden Shield
Attack+4, Intelligence+1, Dexterity+4
Skills: Charge, Topspin
Spells: Ap Vorv, Ap Vorma
Add Effect: Fearless (immune to damage when defending)
Menos Shield
Attack+5, Intelligence+2, Dexterity+5
Attribute: Fire
Skills: Flame Rush, Vak Cyclone
Spells: Vak Don
Iron Shield
Attack+7, Intelligence+4, Dexterity+7
Skills: Charge, Shielderang, Topspin
Spells: Repth, Dek Vorv
Add Effect: Rampage (all stats increase by 20% when HP is below 25%)
Chinese Plate
Attack+8, Intelligence+5, Dexterity+8
Weapon Spell: Oriental Seal (INT x2.5, Radius, 175 SP)
Skills: Shade Dash, Aquarang
Add Effect: Shellshocker (dice=100, if number rolled is divisible by 5, next attack pierces armor)
Beetle Shell
Attack+9, Intelligence+6, Dexterity+10
Attribute: Earth
Weapon Skill: Withdraw (ATK x3, Single, 200 SP)
Weapon Spell: Shed Skin (expels any stat debuff, 250 SP)
Spells: Gan Bolg, Ap Ganz
Steel Shield
Attack+10, Intelligence+7, Dexterity+11
Attribute: Thunder
Skills: Bolt Crash, Thunderang
Spells: Rai Kruz
Add Effect: Metal Killer (+10% damage to metallic enemies)
Slammer
Attack+11, Intelligence+7, Dexterity+12
Weapon Skill: Kilo Slam (ATK+DEF x3.75 + Armor-Pierce, Single, 350 SP)
Skills: Charge, Shielderang
Spells: La Repth, Rip Maen
Smash Bubble
Attack+13, Intelligence+9, Dexterity+14
Attribute: Water
Skills: Shield Falls
Spells: GiRue Kruz, Merrows
Add Effect: Merrows’ Love (HP is recovered when struck by a Water spell)
Novice Guard
Attack+14, Intelligence+10, Dexterity+15
Weapon Spell: Smash Block (gives Armor-Pierce attribute to next attack, 300 SP)
Skills: Shielderang, Topspin
Monster Guard
Attack+15, Intelligence+11, Dexterity+16
Attribute: Wind
Skills: Zan Cyclone
Spells: MeZan Kruz, Zan Rom
Add Effect: Beast Killer (+10% damage to beast-type enemies)
Buckler
Attack+16, Intelligence+12, Dexterity+17
Attribute: Fire
Weapon Skill: Salamander (Fire, ATK x4, Single, 325 SP)
Weapon Spell: Rolling Star (INT x4, Radius, 350 SP)
Samurai's Guard
Attack+18, Intelligence+14, Dexterity+19
Skills: Stampede, Zephyrang
Spells: BiVak Don, MeRue Rom
Add Effect: Stockpile (ATK increases by 5 every time you defend, ATK returns to normal when you attack)
Golden Shield
Attack+19, Intelligence+15, Dexterity+20
Weapon Skill: Shard Shatter (ATK x5, Single, 375 SP)
Weapon Spell: Soul of Piros (can attack twice next attack, 400 SP)
Spells: Ula Repth, LaRip Maen
Add Effect: Gilgamesh (can deal 3x total damage after defending)
Crystal Star
Attack+20, Intelligence+16, Dexterity+21
Attribute: Ice
Skills: Shield Flurry
Spells: RaSui Zot, Shiva Ch
Grimoire Cover
Attack+21, Intelligence+17, Dexterity+22
Attribute: Darkness
Skills: Quicksilver, Ani Cyclone
Spells: MeAni Zot
Patina Shield
Attack+23, Intelligence+19, Dexterity+24
Weapon Skill: Glitterang (Light, ATK x5.5 + blind, Single, 400 SP)
Weapon Spell: Shining Flux (INT x5, Single, 375 SP)
Skills: Charge, Topspin
Add Effect: Soul Tap (25 SP absorbed from enemy each turn)
Royalguard
Attack+24, Intelligence+20, Dexterity+25
Attribute: Earth
Skills: Rocky Sprint
Spells: MeGan Bolg, Yarthkins
Add Effect: Fearless (immune to damage when defending)
Vast Defender
Attack+25, Intelligence+21, Dexterity+26
Weapon Skill: Rave Impact (ATK x6 + Armor-Pierce, Radius, 500 SP)
Weapon Spell: Great Wall (nullify all damage taken for one turn, 400 SP)
Skills: Hell Tackle, Shield Storm
Spells: Ol Repth
Sunny Day
Attack+26, Intelligence+22, Dexterity+27
Attribute: Light
Weapon Skill: Sunshine Break (Light, ATK x6.5, Single, 450 SP)
Spells: GiLei Rom, Aurora Ch
Add Effect: Power of Dawn (immune to all status ailments in a sunny field)
Moonlit Night
Attack+28, Intelligence+24, Dexterity+29
Attribute: Darkness
Weapon Spell: Full Moon Ray (Dark, INT x6, Radius, 475 SP)
Skills: Quicksilver, Anid Spinout
Add Effect: Power of Dusk (immune to all status ailments in a dark field)
Mirror Wall
Attack+29, Intelligence+25, Dexterity+30
Weapon Spell: Mirror Force (reflect all damage back to enemy for one turn, 500 SP)
Skills: Shielderang, Topspin
Spells: Ola Repth, LaRip Maen
Gate of Oni
Attack+30, Intelligence+26, Dexterity+31
Attribute: Darkness
Weapon Skill: Hades Rush (Dark, ATK x7, Single, 480 SP)
Weapon Spell: Nightmare (Dark, INT x7 + sleep, Single, 500 SP)
Add Effect 1: Demon Killer (+10% damage to Dark-type enemies)
Add Effect 2: Wryneck’s Curse (HP is recovered when struck by a Dark spell)
Castle Tower
Attack+31, Intelligence+26, Dexterity+32
Weapon Spell: Rip Param (expels all status ailments, Radius, 500 SP)
Skills: Hell Tackle, Natural Force, Shield Tempest
Pacific Stone
Attack+32, Intelligence+27, Dexterity+33
Attribute: Earth/Water
Skills: Rocky Sprint, Shield Falls
Spells: OrGan Bolg, Merrows Rf
Aegis Shield
Attack+34, Intelligence+29, Dexterity+35
Weapon Skill: Hammer Drive (ATK+DEF x6, Single, 550 SP)
Spells: Hua Repth, Rip Duk, OrRip Maen
Add Effect: Fearless (immune to damage when defending)
Zeus Chainguard
Attack+35, Intelligence+30, Dexterity+36
Attribute: Thunder
Weapon Spell: Holy Lightning (Thunder, INT x7.5, Radius, 700 SP)
Skills: Natural Force, Shield Storm
Add Effect: Lanceor’s Aura (HP is recovered when struck by a Thunder spell)
Valkyrie
Attack+36, Intelligence+31, Dexterity+37
Attribute: Fire/Light
Skills: Vakz Spinout, Leis Spinout
Spells: Vulcan Rf, PhaLei Zas
Add Effect: Sacred Ash (auto revival upon death, once per battle)
Genji Shield
Attack+37, Intelligence+32, Dexterity+38
Weapon Skill: Gigant Charge (ATK x8, Single, 720 SP)
Weapon Spell: Barricade (INT x7.5 + auto-defend, Radius, 750 SP)
Gargantuan
Attack+39, Intelligence+34, Dexterity+40
Skills: Shield Falls, Zana Spinout
Spells: Wryneck Rf, Hual Repth
Add Effect: Hit & Run (can attack an enemy and defend in the same turn*)
*does not apply to Rengekis
Zefie Wings
Attack+40, Intelligence+35, Dexterity+41
Attribute: Light
Weapon Spell: Archangel (INT x8 + Hual Repth effect, Radius, 800 SP)
Skills: Leis Spinout
Spells: Aurora Pha, PhaRip Maen
Aura Wings
Attack+42, Intelligence+36, Dexterity+43
Weapon Skill: Crest Shield (Light, ATK x10, Single, 900 SP)
Skills: Hell Tackle, Shield Tempest
Spells: Lanceor Pha, Pha Repth
Add Effect: Zefie’s Blessing (immune to damage right after casting a healing spell, cannot cast healing spells twice in a row)