Post by Hayate on Sept 3, 2007 17:20:33 GMT -5
(Set 1 completed by "username: dekar")
Crude Catalyst (starter weapon)
Attack+1, Intelligence+1, Dexterity+1
Weapon Spell: Lei Bolg (Light, INT x2.5, Single, Armor-Piercing, 100 SP)
Basic Catalyst
Attack+2, Intelligence+4, Dexterity+2
Skills: Focus Strike, Energy Orb
Power Tips
Attack+3, Intelligence+5, Dexterity+3
Skills: Energy Pulse
Spells: Ap Corv
Daigo Seal
Attack+5, Intelligence+7, Dexterity+4
Attribute: Fire
Weapon Skill: Blazing Broadsword (Fire, ATKx3, Single, 120 SP)
Skills: Fire Force
Add Effect: Firestorm (INT is doubled when using a Fire-type spell)
Star Fragment
Attack+6, Intelligence+8, Dexterity+5
Skills: Wind Force, Rai Bullet
Spells: Rue Kruz, Lei Zas
Concentrix
Attack+7, Intelligence+9, Dexterity+6
Weapon Skill: Jagged Edges (ATK x2 + INT x1.5, Single, 150 SP)
Weapon Spell: Gate of Midnight (alter area’s element as desired, 200 SP)
Spells: La Repth
Add Effect: Shamanism (INT is doubled when HP is full)
Lunar Pendant
Attack+9, Intelligence+11, Dexterity+8
Attribute: Light
Skills: Light Force
Spells: Lei Rom, Ap Leis
Medea Seal
Attack+10, Intelligence+12, Dexterity+9
Attribute: Water
Weapon Spell: Scythe Splash (Water, INT x4.2, Radius, 200 SP)
Skills: Aqua Pulse
Add Effect: Monsoon (INT is doubled when using a Water-type spell)
Dark Matter
Attack+11, Intelligence+13, Dexterity+10
Attribute: Darkness
Weapon Skill: Double Dusk (Dark, ATK x4.5, Single, 180 SP)
Weapon Spell: Shadow Shield (protect self or ally from magic damage for current turn, 200 SP)
Spells: MeAni Zot
Add Effect: Blackout (INT is doubled when using a Dark-type spell)
Spark Catalyst
Attack+12, Intelligence+14, Dexterity+11
Weapon Skill: Rolling Thunder (ATK x5, Radius, 220 SP)
Weapon Spell: Mighty Aura (doubles any stat for 2 turns, 250 SP)
Eldritch Teachings
Attack+14, Intelligence+16, Dexterity+13
Skills: Energy Pulse, Focus Strike, Energy Orb
Spells: Ul Repth, Rip Maen
Add Effect: Flawless (all stats are doubled when HP is full)
Zythe Seal
Attack+15, Intelligence+17, Dexterity+14
Attribute: Thunder
Weapon Skill: Whipping Web (Thunder, ATK x5.5 + stun, Single, 275 SP)
Skills: Elec Pulse, Raio Sphere
Spells: GiRai Rom
Add Effect: Thunderstorm (INT is doubled when using a Thunder-type spell)
Fallen Catalyst
Attack+16, Intelligence+18, Dexterity+15
Weapon Skill: Blooming Fury (ATK x6, Radius, 320 SP)
Weapon Spell: Phoenix Down (gives any ally instant revival upon KO, 400 SP)
Spells: LaRip Maen
Cascader
Attack+18, Intelligence+20, Dexterity+17
Attribute: Ice
Weapon Spell: Arctic Arrow (Ice, INT x6.5, Single, 300 SP)
Skills: Chill Force, Snowfall
Add Effect: Whiteout (INT is doubled when using an Ice-type spell)
Xeiru Seal
Attack+19, Intelligence+21, Dexterity+18
Attribute: Wind
Weapon Skill: Twin Turbine (Wind, ATK x7, Single, 320 SP)
Weapon Spell: Blade Bluster (Wind, INT x7, Radius, 350 SP)
Add Effect: Whirlwind (INT is doubled when using a Wind-type spell)
Echelon
Attack+20, Intelligence+22, Dexterity+19
Skills: Heat Pulse, Hurricane
Spells: GiRue Kruz, MeGan Bolg
Nightingale
Attack+22, Intelligence+24, Dexterity+21
Weapon Skill: Caloric Sphere (Fire, ATK x5 + INT x2, Double, 360 SP)
Weapon Spell: Rip Param (expels all status ailments, Radius, 500 SP)
Skills: Daybreak, Anid Sphere
System Chronos
Attack+23, Intelligence+25, Dexterity+22
Weapon Spell: Reset (restarts the entire battle from the beginning, All SP)
Skills: Energy Pulse, Focus Strike
Spells: Ol Repth, LaRip Maen
Add Effect: Reboot (eliminate all status changes on self or ally, once per battle)
Pterom Seal
Attack+24, Intelligence+26, Dexterity+23
Attribute: Earth
Weapon Skill: Grim Gravel (Earth, ATK x7, Radius, 350 SP)
Weapon Spell: Sediment Sound (‘Heavy’ status, Double, 375 SP)
Spells: Yarthkins Ch
Add Effect: Rockslide (INT is doubled when using an Earth-type spell)
Wyvern Catalyst
Attack+26, Intelligence+28, Dexterity+25
Skills: Scorcher, Ruem Sphere
Spells: OrGan Bolg, Aurora Ch
Dragvandir
Attack+27, Intelligence+30, Dexterity+26
Attribute: Fire
Weapon Skill: Charred Chakram (Fire, ATK x7.5, Single, 375 SP)
Weapon Spell: Searing Staff (‘Burn’ status, Radius, 400 SP)
Add Effect: Fearless (immune to damage when defending)
Paracelsius
Attack+28, Intelligence+31, Dexterity+27
Skills: Focus Strike, Energy Orb
Spells: Hua Repth, OrRip Maen
Veruus Seal
Attack+30, Intelligence+33, Dexterity+29
Attribute: Light
Weapon Skill: Gauntlet Glow (Light, ATK x8 + blind, Radius, 450 SP)
Skills: Light Force, Daybreak
Add Effect: Moonshine (INT is doubled when using a Light-type spell)
Trapezohedron
Attack+31, Intelligence+34, Dexterity+30
Skills: Energy Pulse, Focus Strike, Energy Orb
Spells: Hual Repth
Supernatural
Attack+0, Intelligence+0, Dexterity+0
Attribute: All
Weapon Spell: Labyrinthos (freezes time around target for 3 turns, 500 SP)
Spells: Pha Repth, PhaRip Maen
Add Effect: Magic Rhythm (+1 to any of this weapon’s stats per enemy defeated)
Voldaigo
Attack+34, Intelligence+37, Dexterity+32
Attribute: Fire
Weapon Skill: Card Combustion (Fire, ATK x8.5, Single, 450 SP)
Skills: Burning Wave, Scorcher
Spells: Vulcan Rf
Add Effect: Vulcan’s Might (HP is recovered when struck by a Fire spell)
Galatea
Attack+35, Intelligence+38, Dexterity+33
Attribute: Water
Weapon Spell: Dagger Deluge (Water, INT x8.75, Radius, 500 SP)
Skills: Drizzle Wave, Ruem Sphere
Spells: Merrows Rf
Add Effect: Merrows’ Love (HP is recovered when struck by a Water spell)
Zaltheos
Attack+36, Intelligence+39, Dexterity+34
Attribute: Thunder
Skills: Storm Wave, Raio Sphere
Spells: Lanceor Rf
Add Effect: Lanceor’s Aura (HP is recovered when struck by a Thunder spell)
Tanseiryu
Attack+37, Intelligence+40, Dexterity+35
Attribute: Wind
Weapon Spell: Lashing Lances (Wind, INT x9, Single, 550 SP)
Skills: Hurricane
Add Effect: Krake’s Touch (HP is recovered when struck by a Wind spell)
Pterodion
Attack+39, Intelligence+42, Dexterity+37
Attribute: Earth
Weapon Skill: Melting Mace (dice=10, if 1 or 10 is rolled, target’s HP falls to 1, 500 SP)
Spells: Terra Wave, Ganz Sphere
Add Effect: Yarthkins’ Refuge (HP is recovered when struck by an Earth spell)
Valhallis
Attack+40, Intelligence+43, Dexterity+38
Attribute: Light
Weapon Skill: Blinding Bayonet (Light, INT x10, Radius, 650 SP)
Weapon Spell: Fanning Flash (‘Blind’ status, Radius, 450 SP)
Add Effect: Aurora’s Embrace (HP is recovered when struck by a Light spell)
Thanatos XIII
Attack+41, Intelligence+44, Dexterity+39
Attribute: Darkness
Weapon Spell: Annihilation (Dark, INT x10, Single, 600 SP)
Skills: Anid Sphere
Spells: PhAni Zot
Add Effect: Wryneck’s Curse (HP is recovered when struck by a Dark spell)
Chthonium
Attack+42, Intelligence+45, Dexterity+40
Weapon Spell: Ancient Nova (INT x7 + ATK x4.5, Radius, 700 SP)
Weapon Spell 2: Rip Param (expels all status ailments, Radius, 500 SP)
Skills: Daybreak, Anid Sphere
Spells: Phal Repth
Crude Catalyst (starter weapon)
Attack+1, Intelligence+1, Dexterity+1
Weapon Spell: Lei Bolg (Light, INT x2.5, Single, Armor-Piercing, 100 SP)
Basic Catalyst
Attack+2, Intelligence+4, Dexterity+2
Skills: Focus Strike, Energy Orb
Power Tips
Attack+3, Intelligence+5, Dexterity+3
Skills: Energy Pulse
Spells: Ap Corv
Daigo Seal
Attack+5, Intelligence+7, Dexterity+4
Attribute: Fire
Weapon Skill: Blazing Broadsword (Fire, ATKx3, Single, 120 SP)
Skills: Fire Force
Add Effect: Firestorm (INT is doubled when using a Fire-type spell)
Star Fragment
Attack+6, Intelligence+8, Dexterity+5
Skills: Wind Force, Rai Bullet
Spells: Rue Kruz, Lei Zas
Concentrix
Attack+7, Intelligence+9, Dexterity+6
Weapon Skill: Jagged Edges (ATK x2 + INT x1.5, Single, 150 SP)
Weapon Spell: Gate of Midnight (alter area’s element as desired, 200 SP)
Spells: La Repth
Add Effect: Shamanism (INT is doubled when HP is full)
Lunar Pendant
Attack+9, Intelligence+11, Dexterity+8
Attribute: Light
Skills: Light Force
Spells: Lei Rom, Ap Leis
Medea Seal
Attack+10, Intelligence+12, Dexterity+9
Attribute: Water
Weapon Spell: Scythe Splash (Water, INT x4.2, Radius, 200 SP)
Skills: Aqua Pulse
Add Effect: Monsoon (INT is doubled when using a Water-type spell)
Dark Matter
Attack+11, Intelligence+13, Dexterity+10
Attribute: Darkness
Weapon Skill: Double Dusk (Dark, ATK x4.5, Single, 180 SP)
Weapon Spell: Shadow Shield (protect self or ally from magic damage for current turn, 200 SP)
Spells: MeAni Zot
Add Effect: Blackout (INT is doubled when using a Dark-type spell)
Spark Catalyst
Attack+12, Intelligence+14, Dexterity+11
Weapon Skill: Rolling Thunder (ATK x5, Radius, 220 SP)
Weapon Spell: Mighty Aura (doubles any stat for 2 turns, 250 SP)
Eldritch Teachings
Attack+14, Intelligence+16, Dexterity+13
Skills: Energy Pulse, Focus Strike, Energy Orb
Spells: Ul Repth, Rip Maen
Add Effect: Flawless (all stats are doubled when HP is full)
Zythe Seal
Attack+15, Intelligence+17, Dexterity+14
Attribute: Thunder
Weapon Skill: Whipping Web (Thunder, ATK x5.5 + stun, Single, 275 SP)
Skills: Elec Pulse, Raio Sphere
Spells: GiRai Rom
Add Effect: Thunderstorm (INT is doubled when using a Thunder-type spell)
Fallen Catalyst
Attack+16, Intelligence+18, Dexterity+15
Weapon Skill: Blooming Fury (ATK x6, Radius, 320 SP)
Weapon Spell: Phoenix Down (gives any ally instant revival upon KO, 400 SP)
Spells: LaRip Maen
Cascader
Attack+18, Intelligence+20, Dexterity+17
Attribute: Ice
Weapon Spell: Arctic Arrow (Ice, INT x6.5, Single, 300 SP)
Skills: Chill Force, Snowfall
Add Effect: Whiteout (INT is doubled when using an Ice-type spell)
Xeiru Seal
Attack+19, Intelligence+21, Dexterity+18
Attribute: Wind
Weapon Skill: Twin Turbine (Wind, ATK x7, Single, 320 SP)
Weapon Spell: Blade Bluster (Wind, INT x7, Radius, 350 SP)
Add Effect: Whirlwind (INT is doubled when using a Wind-type spell)
Echelon
Attack+20, Intelligence+22, Dexterity+19
Skills: Heat Pulse, Hurricane
Spells: GiRue Kruz, MeGan Bolg
Nightingale
Attack+22, Intelligence+24, Dexterity+21
Weapon Skill: Caloric Sphere (Fire, ATK x5 + INT x2, Double, 360 SP)
Weapon Spell: Rip Param (expels all status ailments, Radius, 500 SP)
Skills: Daybreak, Anid Sphere
System Chronos
Attack+23, Intelligence+25, Dexterity+22
Weapon Spell: Reset (restarts the entire battle from the beginning, All SP)
Skills: Energy Pulse, Focus Strike
Spells: Ol Repth, LaRip Maen
Add Effect: Reboot (eliminate all status changes on self or ally, once per battle)
Pterom Seal
Attack+24, Intelligence+26, Dexterity+23
Attribute: Earth
Weapon Skill: Grim Gravel (Earth, ATK x7, Radius, 350 SP)
Weapon Spell: Sediment Sound (‘Heavy’ status, Double, 375 SP)
Spells: Yarthkins Ch
Add Effect: Rockslide (INT is doubled when using an Earth-type spell)
Wyvern Catalyst
Attack+26, Intelligence+28, Dexterity+25
Skills: Scorcher, Ruem Sphere
Spells: OrGan Bolg, Aurora Ch
Dragvandir
Attack+27, Intelligence+30, Dexterity+26
Attribute: Fire
Weapon Skill: Charred Chakram (Fire, ATK x7.5, Single, 375 SP)
Weapon Spell: Searing Staff (‘Burn’ status, Radius, 400 SP)
Add Effect: Fearless (immune to damage when defending)
Paracelsius
Attack+28, Intelligence+31, Dexterity+27
Skills: Focus Strike, Energy Orb
Spells: Hua Repth, OrRip Maen
Veruus Seal
Attack+30, Intelligence+33, Dexterity+29
Attribute: Light
Weapon Skill: Gauntlet Glow (Light, ATK x8 + blind, Radius, 450 SP)
Skills: Light Force, Daybreak
Add Effect: Moonshine (INT is doubled when using a Light-type spell)
Trapezohedron
Attack+31, Intelligence+34, Dexterity+30
Skills: Energy Pulse, Focus Strike, Energy Orb
Spells: Hual Repth
Supernatural
Attack+0, Intelligence+0, Dexterity+0
Attribute: All
Weapon Spell: Labyrinthos (freezes time around target for 3 turns, 500 SP)
Spells: Pha Repth, PhaRip Maen
Add Effect: Magic Rhythm (+1 to any of this weapon’s stats per enemy defeated)
Voldaigo
Attack+34, Intelligence+37, Dexterity+32
Attribute: Fire
Weapon Skill: Card Combustion (Fire, ATK x8.5, Single, 450 SP)
Skills: Burning Wave, Scorcher
Spells: Vulcan Rf
Add Effect: Vulcan’s Might (HP is recovered when struck by a Fire spell)
Galatea
Attack+35, Intelligence+38, Dexterity+33
Attribute: Water
Weapon Spell: Dagger Deluge (Water, INT x8.75, Radius, 500 SP)
Skills: Drizzle Wave, Ruem Sphere
Spells: Merrows Rf
Add Effect: Merrows’ Love (HP is recovered when struck by a Water spell)
Zaltheos
Attack+36, Intelligence+39, Dexterity+34
Attribute: Thunder
Skills: Storm Wave, Raio Sphere
Spells: Lanceor Rf
Add Effect: Lanceor’s Aura (HP is recovered when struck by a Thunder spell)
Tanseiryu
Attack+37, Intelligence+40, Dexterity+35
Attribute: Wind
Weapon Spell: Lashing Lances (Wind, INT x9, Single, 550 SP)
Skills: Hurricane
Add Effect: Krake’s Touch (HP is recovered when struck by a Wind spell)
Pterodion
Attack+39, Intelligence+42, Dexterity+37
Attribute: Earth
Weapon Skill: Melting Mace (dice=10, if 1 or 10 is rolled, target’s HP falls to 1, 500 SP)
Spells: Terra Wave, Ganz Sphere
Add Effect: Yarthkins’ Refuge (HP is recovered when struck by an Earth spell)
Valhallis
Attack+40, Intelligence+43, Dexterity+38
Attribute: Light
Weapon Skill: Blinding Bayonet (Light, INT x10, Radius, 650 SP)
Weapon Spell: Fanning Flash (‘Blind’ status, Radius, 450 SP)
Add Effect: Aurora’s Embrace (HP is recovered when struck by a Light spell)
Thanatos XIII
Attack+41, Intelligence+44, Dexterity+39
Attribute: Darkness
Weapon Spell: Annihilation (Dark, INT x10, Single, 600 SP)
Skills: Anid Sphere
Spells: PhAni Zot
Add Effect: Wryneck’s Curse (HP is recovered when struck by a Dark spell)
Chthonium
Attack+42, Intelligence+45, Dexterity+40
Weapon Spell: Ancient Nova (INT x7 + ATK x4.5, Radius, 700 SP)
Weapon Spell 2: Rip Param (expels all status ailments, Radius, 500 SP)
Skills: Daybreak, Anid Sphere
Spells: Phal Repth