Post by Twi on Sept 29, 2009 21:31:42 GMT -5
Rules:
x1,000,000,000,000 HP
No Stat Ailments other than Bleed and Poison
Baiken’s Stats
HP: 3715 x 1,000,000,000,000= 3,715,000,000,000,000
SP: 1735
ATK: 865
DEF: 675
INT: 420
RES: 475
DEX: 715
Charon’s Claw
Atk+225 Int+85 Dex+125
Weapon Skill: Creeping Death (Atk x 7, Poison 10% Current HP for 3 turns, Single, 400 SP)
Weapon Skill: Eviscerate (Atk x 5, 10% max hp bleed for 2 turns, single, 300 SP)
Weapon Skill: Decapitate (dice=10, if 10 is rolled, target is killed, 200 SP)
Weapon Spell: Mind War (Atk x 1.5 + Int x 4, stun, single, 500 SP)
Weapon Trait: For every physical attack made with this weapon, the user has a chance of dodging one of its opponents’ attacks. Roll a dice of 10 for each physical attack made; if the result is below 7 then an attack is dodged.
Weapon Trait: Armor Ripper- Inverts target DEF and RES values, causing more damage instead of inflicting less.
Weapon Trait: Each turn the weapon is wielded, the user takes 10% of their current HP in damage. The weapon’s user may expend a turn to synchronize with the weapon, doubling their Atk and Dex for the rest of the battle.
Weapon Trait: The user is granted an additional 2 actions per turn.
Weapon Trait: Augent Power: User is allowed to use more two stats for any attack while this weapon is equipped, if the user rolls a number higher than 50 in a dice of 100
Mercenary’s Plate
Def+300 Res+300 All+160
Trait- The armor can absorb the first three offensive spells cast at its wearer and the next turn the spells can be casted as additional actions for the wearer.
Trait- The wearer is immune to the paralysis, stun, and frozen status effects.
Trait: Counter: When hit, the enemy is countered with an attack that deals Atk x 5
Trait- Absorb Element: Shadow
Zero’s Stats
HP: 2290 x 1,000,000,000,000= 2,290,000,000,000,000
SP: 8643
ATK: 25
DEF: 655
INT: 2247
RES: 851
DEX: 721
Quaking Moon
Atk+0 Int+300 Dex+300
Spells: Wyrneck Pha, Yarthkins Pha
Trait1: INT is doubled when using a Dark-type spell
Trait2: INT is doubled when using an Earth-type spell
Trait3: INT is doubled when facing a Light-type enemy
Trait4: INT is doubled when facing a Wind-type enemy
Trait5: HP is recovered when struck by a dark spell
Trait6: HP is recovered when struck by an earth spell
Cloak of Delphi
Def+ 400 Res+400 Int+400
Armor Trait- +50% SP
Armor Trait- -25% SP costs
Armor Trait- Increase spell damage by 50%
Armor Trait- If silenced, Zero suffers the effects of being silenced; however she may release a wave of magic energy from her body doing Int x 10 damage to all enemies.
Armor Trait- Counter Spell: When hit, the wearer counters with an Int x 7 Non Elemental spell.
Armor Trait- Spell Amp: For every 100 SP sacrificed, user may increase damage for an attack by 10%, usable every attack.
Armor Trait- Arcana Soul: User has an auto-revive at 50% HP and 100% SP, one stat of choice may be doubled.
Armor Trait- Dark, Fire, and Light elements are absorbed as HP, then SP.
Bookmark
HP Regen: 10% of Zero’s max HP is restored at the start of each turn.
SP Absorb 2: 5% of damage dealt is returned to Zero as SP
Fast Casting: SP costs for spells are doubled, however every spell hits twice.
x1,000,000,000,000 HP
No Stat Ailments other than Bleed and Poison
Baiken’s Stats
HP: 3715 x 1,000,000,000,000= 3,715,000,000,000,000
SP: 1735
ATK: 865
DEF: 675
INT: 420
RES: 475
DEX: 715
Charon’s Claw
Atk+225 Int+85 Dex+125
Weapon Skill: Creeping Death (Atk x 7, Poison 10% Current HP for 3 turns, Single, 400 SP)
Weapon Skill: Eviscerate (Atk x 5, 10% max hp bleed for 2 turns, single, 300 SP)
Weapon Skill: Decapitate (dice=10, if 10 is rolled, target is killed, 200 SP)
Weapon Spell: Mind War (Atk x 1.5 + Int x 4, stun, single, 500 SP)
Weapon Trait: For every physical attack made with this weapon, the user has a chance of dodging one of its opponents’ attacks. Roll a dice of 10 for each physical attack made; if the result is below 7 then an attack is dodged.
Weapon Trait: Armor Ripper- Inverts target DEF and RES values, causing more damage instead of inflicting less.
Weapon Trait: Each turn the weapon is wielded, the user takes 10% of their current HP in damage. The weapon’s user may expend a turn to synchronize with the weapon, doubling their Atk and Dex for the rest of the battle.
Weapon Trait: The user is granted an additional 2 actions per turn.
Weapon Trait: Augent Power: User is allowed to use more two stats for any attack while this weapon is equipped, if the user rolls a number higher than 50 in a dice of 100
Mercenary’s Plate
Def+300 Res+300 All+160
Trait- The armor can absorb the first three offensive spells cast at its wearer and the next turn the spells can be casted as additional actions for the wearer.
Trait- The wearer is immune to the paralysis, stun, and frozen status effects.
Trait: Counter: When hit, the enemy is countered with an attack that deals Atk x 5
Trait- Absorb Element: Shadow
Zero’s Stats
HP: 2290 x 1,000,000,000,000= 2,290,000,000,000,000
SP: 8643
ATK: 25
DEF: 655
INT: 2247
RES: 851
DEX: 721
Quaking Moon
Atk+0 Int+300 Dex+300
Spells: Wyrneck Pha, Yarthkins Pha
Trait1: INT is doubled when using a Dark-type spell
Trait2: INT is doubled when using an Earth-type spell
Trait3: INT is doubled when facing a Light-type enemy
Trait4: INT is doubled when facing a Wind-type enemy
Trait5: HP is recovered when struck by a dark spell
Trait6: HP is recovered when struck by an earth spell
Cloak of Delphi
Def+ 400 Res+400 Int+400
Armor Trait- +50% SP
Armor Trait- -25% SP costs
Armor Trait- Increase spell damage by 50%
Armor Trait- If silenced, Zero suffers the effects of being silenced; however she may release a wave of magic energy from her body doing Int x 10 damage to all enemies.
Armor Trait- Counter Spell: When hit, the wearer counters with an Int x 7 Non Elemental spell.
Armor Trait- Spell Amp: For every 100 SP sacrificed, user may increase damage for an attack by 10%, usable every attack.
Armor Trait- Arcana Soul: User has an auto-revive at 50% HP and 100% SP, one stat of choice may be doubled.
Armor Trait- Dark, Fire, and Light elements are absorbed as HP, then SP.
Bookmark
HP Regen: 10% of Zero’s max HP is restored at the start of each turn.
SP Absorb 2: 5% of damage dealt is returned to Zero as SP
Fast Casting: SP costs for spells are doubled, however every spell hits twice.