Post by Twi on Sept 12, 2009 21:50:34 GMT -5
Rules:
HPx100
Default Damage Cap= 19,999
Rapid Attack/Channeling Maximum bonus= 100%
No stuns
Baiken
Hp: 3715 x 100= 371,500
Sp: 1735
Atk: 790
Def: 775
Int: 485
Res: 475
Dex: 740
Yukianesa
Atk+ 150 Int+150 Dex+150
Weapon Skills:
Sekkajin (Single, Atk x3, strikes # of times equal to dice=5, 250SP*)
Touga Hyoujin (Single, Atk x7, 500SP, can be charged**)
Fubuki (Single, Atk x5.75, 350SP, can inflict “Air” Status***)
Weapon Spells:
Hishougeki (Radius****, Frost, Int x6+Freeze, 320SP)
Hirensou (Single, Frost, (atk+int) x4, 400SP)
Hiyoku Getsumei (Radius, Frost, Int x6.25, 450SP)
Trait1: Killer Instinct- For each normal attack or skill the user uses, the user’s stats are increased by 5% and the user’s health decreases by 5%
Trait2: Raging Snow- Change’s user’s wave element to frost as long as this weapon is equipped.
Trait3: Coldblooded- User is immune to all fire-based damage.
Trait4: Whiteout- Int is doubled when using an Ice-type spell.
Trait5: Shiva’s Kiss- HP is recovered when struck by an Ice spell.
*SP cost is cut in half each consecutive use, returns to normal when new skill/spell is used
** If charged for one turn, attack deals damage equal to Atk x4.5 on 7 separate damage caps
***Air: target is unable to act for 1 turn; next attack against target deals 50% more damage; to inflict Air, roll dice=5 and land a 1 or 5
****dice=3 for number of targets struck
Mercenary’s Plate
Def+300 Res+300 All+160
Trait- The armor can absorb the first three offensive spells cast at its wearer and the next turn the spells can be casted as additional actions for the wearer.
Trait- The wearer is immune to the paralysis, stun, and frozen status effects.
Trait: Counter: When hit, the enemy is countered with an attack that deals Atk x 5
Trait- Absorb Element: Shadow
HPx100
Default Damage Cap= 19,999
Rapid Attack/Channeling Maximum bonus= 100%
No stuns
Baiken
Hp: 3715 x 100= 371,500
Sp: 1735
Atk: 790
Def: 775
Int: 485
Res: 475
Dex: 740
Yukianesa
Atk+ 150 Int+150 Dex+150
Weapon Skills:
Sekkajin (Single, Atk x3, strikes # of times equal to dice=5, 250SP*)
Touga Hyoujin (Single, Atk x7, 500SP, can be charged**)
Fubuki (Single, Atk x5.75, 350SP, can inflict “Air” Status***)
Weapon Spells:
Hishougeki (Radius****, Frost, Int x6+Freeze, 320SP)
Hirensou (Single, Frost, (atk+int) x4, 400SP)
Hiyoku Getsumei (Radius, Frost, Int x6.25, 450SP)
Trait1: Killer Instinct- For each normal attack or skill the user uses, the user’s stats are increased by 5% and the user’s health decreases by 5%
Trait2: Raging Snow- Change’s user’s wave element to frost as long as this weapon is equipped.
Trait3: Coldblooded- User is immune to all fire-based damage.
Trait4: Whiteout- Int is doubled when using an Ice-type spell.
Trait5: Shiva’s Kiss- HP is recovered when struck by an Ice spell.
*SP cost is cut in half each consecutive use, returns to normal when new skill/spell is used
** If charged for one turn, attack deals damage equal to Atk x4.5 on 7 separate damage caps
***Air: target is unable to act for 1 turn; next attack against target deals 50% more damage; to inflict Air, roll dice=5 and land a 1 or 5
****dice=3 for number of targets struck
Mercenary’s Plate
Def+300 Res+300 All+160
Trait- The armor can absorb the first three offensive spells cast at its wearer and the next turn the spells can be casted as additional actions for the wearer.
Trait- The wearer is immune to the paralysis, stun, and frozen status effects.
Trait: Counter: When hit, the enemy is countered with an attack that deals Atk x 5
Trait- Absorb Element: Shadow