Post by Twi on Sept 7, 2009 17:18:07 GMT -5
PC Name: Sizer
Class: Inquisitor
Appearance:
i281.photobucket.com/albums/kk228/GamerAustin/RL1.jpg (The one on the left)
i281.photobucket.com/albums/kk228/GamerAustin/Scythe6.jpg
RL Name: Michelle “Shelley” ? ((I'll come up with/decided on something for the last name when the time gap between R:3 and R:X is finally decided on)
Biography: (subject to change, but the law of lazy says I won't change it much, if at all.)
Ever since she was young, Shelley was an adventurous, creative, and intelligent individual. She was always searching for something new to do, a new book to read, or interesting people to meet. Her parents, realizing her maturity, intelligence, and the fact that containing her would be difficult at best, allowed Shelley to do what she wanted for the most part. They trusted her to make the right decisions in her life as soon as they felt she was mature enough.
Shelley was gifted both academically and athletically; however she had more of an appreciation of the latter. She excelled in any sport she decided to participate in, but Archery, Lacrosse, and Track and Field were her favorites. In Archery, she was considered one of the best in her age group and a contender for being the best in the United Kingdom. As for academics, she didn’t apply herself with the same fervor as athletics but managed a high B average overall. She achieved this with her fairly potent memory, which is sometimes even considered eidetic by others, rather than any sort of study or hard work.
Although Shelley was well known around the school for her accomplishments, she didn’t have that many friends there. She was completely confident in herself, a trait many of her classmates found off-putting, seeing it as arrogance. Most of her friends were ones she knew from her neighborhood and the surrounding area, and most of them had similar if slightly different interests. In particular, one group of them was surfers, something that Shelley was interested in but had not tried yet. She was ecstatic when one of her friends offered to teach her how to surf provided she could get a board of her own. She got a job in order to get the money for said board and stuck it out until she could afford it.
She bought the surf board as soon as she could, looking forward to learning the art of surfing. The lessons appeared to go fine; Shelley definitely enjoyed them despite the fact that she wasn’t that great at it. A couple hours later, when she was at home showering, she experienced intense back pains and her legs gave out on her. The next thing she remembered was waking up in hospital with a throbbing headache and a paralysis in her legs. At first, her doctors could not diagnose this condition, but they would later recognize it was a case of Surfer’s Myelopathy.
Her doctors were not sure whether this condition would be permanent or if wasn’t how much of her mobility she would recover. At first, Shelley took this news surprisingly well, but over a short matter of time she would realize exactly how much her condition had taken away from her. Her parents, like any others, tried to support and help her as best as they could, but they would find her inconsolable.
It was several months after her diagnosis that she began to grow bitter and angry at the world as opposed to her normal, more content self. She felt it to be an incredible injustice that she lost the use of her legs, and lost the motivation to do much of anything. She became cynical, depressed, and morose, unable to deal with the changes in her life caused by her condition.
She found some release of her negative emotions in drawing, music, and Archery; the one sport she could continue despite being wheelchair bound. Her aim was pretty much the same as before the incident, however she didn’t continue to participate in competitions. She saw it as a purely recreational activity now. As for the music, she mainly practiced bass guitar and the keyboard, but didn’t really take either that seriously.
There was one other pursuit that she participated, one that wasn’t affected at all by her current condition; video games. Shelley wasn’t a complete stranger to gaming, but before she was wheelchair bound she was more often too busy to play video games than she was afterwards. Her favorite and most played genre was real time strategy games; however she did play the occasional RPG or MMO. She didn’t play just to kill time, like some would; instead she played for the feeling of satisfaction she got when she completely defeated her opponents. In a few RTSs, she is actually among the highest on the ranking lists, accomplishments that she takes pride in.
It seemed as if these games, and other activities, helped her cope and get rid of some of the negativity that seemed to fuel her emotions towards being wheelchair bound. Around this time, her parents would inform her of a move to Japan, something she seemed happy to do. She had lost most of her friends when she was going through her problems, and a move to Japan would be a nice, fresh start.
She adjusted to the move rather quickly, and actually enjoyed school despite being wheelchair bound. Shelley didn’t have that many friends though; she preferred to keep to herself mostly now. Some time after arriving in Japan, she noticed a lot of people played an MMO known as “The World”. She decided to get a copy, figuring it was at least worth trying out.
Class: Inquisitor
Appearance:
i281.photobucket.com/albums/kk228/GamerAustin/RL1.jpg (The one on the left)
i281.photobucket.com/albums/kk228/GamerAustin/Scythe6.jpg
RL Name: Michelle “Shelley” ? ((I'll come up with/decided on something for the last name when the time gap between R:3 and R:X is finally decided on)
Biography: (subject to change, but the law of lazy says I won't change it much, if at all.)
Ever since she was young, Shelley was an adventurous, creative, and intelligent individual. She was always searching for something new to do, a new book to read, or interesting people to meet. Her parents, realizing her maturity, intelligence, and the fact that containing her would be difficult at best, allowed Shelley to do what she wanted for the most part. They trusted her to make the right decisions in her life as soon as they felt she was mature enough.
Shelley was gifted both academically and athletically; however she had more of an appreciation of the latter. She excelled in any sport she decided to participate in, but Archery, Lacrosse, and Track and Field were her favorites. In Archery, she was considered one of the best in her age group and a contender for being the best in the United Kingdom. As for academics, she didn’t apply herself with the same fervor as athletics but managed a high B average overall. She achieved this with her fairly potent memory, which is sometimes even considered eidetic by others, rather than any sort of study or hard work.
Although Shelley was well known around the school for her accomplishments, she didn’t have that many friends there. She was completely confident in herself, a trait many of her classmates found off-putting, seeing it as arrogance. Most of her friends were ones she knew from her neighborhood and the surrounding area, and most of them had similar if slightly different interests. In particular, one group of them was surfers, something that Shelley was interested in but had not tried yet. She was ecstatic when one of her friends offered to teach her how to surf provided she could get a board of her own. She got a job in order to get the money for said board and stuck it out until she could afford it.
She bought the surf board as soon as she could, looking forward to learning the art of surfing. The lessons appeared to go fine; Shelley definitely enjoyed them despite the fact that she wasn’t that great at it. A couple hours later, when she was at home showering, she experienced intense back pains and her legs gave out on her. The next thing she remembered was waking up in hospital with a throbbing headache and a paralysis in her legs. At first, her doctors could not diagnose this condition, but they would later recognize it was a case of Surfer’s Myelopathy.
Her doctors were not sure whether this condition would be permanent or if wasn’t how much of her mobility she would recover. At first, Shelley took this news surprisingly well, but over a short matter of time she would realize exactly how much her condition had taken away from her. Her parents, like any others, tried to support and help her as best as they could, but they would find her inconsolable.
It was several months after her diagnosis that she began to grow bitter and angry at the world as opposed to her normal, more content self. She felt it to be an incredible injustice that she lost the use of her legs, and lost the motivation to do much of anything. She became cynical, depressed, and morose, unable to deal with the changes in her life caused by her condition.
She found some release of her negative emotions in drawing, music, and Archery; the one sport she could continue despite being wheelchair bound. Her aim was pretty much the same as before the incident, however she didn’t continue to participate in competitions. She saw it as a purely recreational activity now. As for the music, she mainly practiced bass guitar and the keyboard, but didn’t really take either that seriously.
There was one other pursuit that she participated, one that wasn’t affected at all by her current condition; video games. Shelley wasn’t a complete stranger to gaming, but before she was wheelchair bound she was more often too busy to play video games than she was afterwards. Her favorite and most played genre was real time strategy games; however she did play the occasional RPG or MMO. She didn’t play just to kill time, like some would; instead she played for the feeling of satisfaction she got when she completely defeated her opponents. In a few RTSs, she is actually among the highest on the ranking lists, accomplishments that she takes pride in.
It seemed as if these games, and other activities, helped her cope and get rid of some of the negativity that seemed to fuel her emotions towards being wheelchair bound. Around this time, her parents would inform her of a move to Japan, something she seemed happy to do. She had lost most of her friends when she was going through her problems, and a move to Japan would be a nice, fresh start.
She adjusted to the move rather quickly, and actually enjoyed school despite being wheelchair bound. Shelley didn’t have that many friends though; she preferred to keep to herself mostly now. Some time after arriving in Japan, she noticed a lot of people played an MMO known as “The World”. She decided to get a copy, figuring it was at least worth trying out.