Rengekis
(1) Gale Blade3-hit Rengeki: ATK x3, ATK x4, ATK x5. Target: Single.
(2) Crimson CoilTriples one stat of user's choosing. Interchangeable each turn. Lasts 3 turns.
(3) Sword DanceMulti-hit Rengeki: (ATK+DEF) x4 x dice=5. Target: Radius.
(4) Shining GaleSingle-hit Rengeki: (ATK+DEX) x6. Target: Single. Penetrates DEF.
(5) Demon FangsMulti-hit Rengeki: ATK x7. Target: Radius. Roll even number on dice=10 for additional waves (up to 3).
(6) WhirlwindSingle-hit Rengeki: (ATK+INT+DEX) x5. Target: Radius. Inflicts Paralysis and Silence for 2 turns. Expels Light-sized enemies from battle.
(7) Scarlet SpiritIncreases all stats by 25% for 3 turns, but grants an additional action for the remainder of battle.
(8) Eagle Rising3-hit Rengeki, 2 turns: ATK x6 (1st Turn). ATK x4, ATK x5 (2nd Turn). Target: Single.
(9) Focus FormationAlters Overload dice outcomes: Divisibles of 4 and 5 for Overload Level 1, divisibles of 6 and 7 for Overload Level 2, and divisibles of 9 and 11 for Overload Level 3. Lasts 5 turns.
(10) Chaotic StrikeMulti-hit Rengeki: ATK x5, ATK x4 x dice=6, ATK x7. Target: Radius.
(11) SuzumebachiTarget has 10 body points to strike (dice=10). Target's HP is cut by 10% when a single point is struck twice. One strike per action.
––––––1: Face
––––––2: Neck
––––––3: Upper Chest
––––––4: Lower Chest
––––––5: Left Shoulder
––––––6: Left Arm
––––––7: Right Shoulder
––––––8: Right Arm
––––––9: Left Leg
––––––10: Right Leg
(12) Phantom WaltzMulti-hit Rengeki: ATK x5 x dice=10. Target: Radius.
(13) Vermilion VeilRenders user invisible to all enemy attacks. Lasts for as long as user does not attack.
(14) Nightingale2-hit Rengeki: ATK x7, ATK x10. Target: Single (1st Hit), Radius (2nd Hit). 1st hit inflicts Stun for 1 turn.
(15) Ghost FalconSingle-hit Rengeki: ((ATK+INT) + (Enemy's DEF + Enemy's RES)) x5. Target: Radius. Drains 50% of targets' SP.
(16) Astral AegisAllows user to alternate between Physical and Magical Tolerance (negates 50% of damage type chosen). Interchangeable each turn. User may sacrifice ability to act to protect two other party members and increase Tolerance to 75%. Lasts 5 turns.
(17) Lunar LyricInstantly changes the time of day to Evening and grants user control over the phases of the moon, each phase affecting the user. Lasts 5 turns (one phase per turn).
––––––New Moon: immune to all status ailments
––––––Crescent Moon: HP cannot fall below 1
––––––Quarter Moon: all attacks penetrate DEF/RES
––––––Gibbous Moon: automatic Overload MAX
––––––Full Moon: stats x2, unable to restore HP
(18) Zone Zero-OneWhen user takes damage, user does dice=100. If result is divisible by 10, damage taken is divided by 10 and ADDED to user's HP instead. Takes effect 3 times.
(19) Noble BlossomSingle-hit Rengeki: (All Stats) x7. Target: Radius. Inflicts 5% Bleed for 3 turns.
(20) HellscapeMulti-hit Rengeki, 2 turns: Cuts enemy stats by 20% (1st Turn), ATK x1 x dice=20, ATK x12 (2nd Turn). Target: Single. Drops user's HP to 1.