Post by Lunar Knite on Jul 2, 2009 0:08:32 GMT -5
I present to you, Ravelt!
Disclaimer: Please note that while this sword is in Saber's possession, it is not allowed anywhere near the Arena and may only be used with either Axel's or Ovan's permission.
Ravelt
[ATK: 500, DEF: 200, INT: 400, RES: 200, DEX: 350]
Element: None
Weapon Skill: Explode: ATK x 10, radius, 400 SP, enemies suffer a 20% MAX HP burn for one turn.
Weapon Skill: Air Blades: ATK x 5, hits thrice, single, 400 SP
Weapon Skill: Seal: ATK x 0, single, 500 SP, seals the target's SP until either's death.
Weapon Skill: Fire: ATK x 8, Flame, single, 350 SP, can be chained with Weapon Skill: Ice, if enough SP.
Weapon Skill: Ice: ATK x 8, Frost, single, 350 SP, can be chained with Weapon Skill: Fire, if enough SP.
Weapon Skill: Vacuum: ATK x 7, Zephyr, single, 600 SP, causes a 3 round paralysis in the enemy
Weapon Skill: Maximum Damage: ATK x 30, single, 300 SP, defense-piercing and can break through to next damage cap, may be dodged if enemy's DEX is greater than User's.
Weapon Skill: Holy Light: ATK x 8, Luster, single, 500 SP, blinds enemy, giving them a 50%* chance of wasting their turn for 3 rounds (User rolls).
Weapon Skill: Carnage: ATK x 15, single, 700 SP, the next three actions, User goes berserk, using only Carnage during those three actions, but damage cap is penetrated through one level for each Carnage. Damage cap penetration resets after Carnage; Carnage does not add actions of berserk while berserked
Weapon Skill: Stellar Memory: ATK x 20, single, 1000 SP, all innate spells and skills of the enemy are forgotton along with their attacks being reduced by 25%.
Weapon Skill: Silver Drive: ATK x 6, twelve hits, single, 750 SP, enemy suffers a 10% MAX HP burn for one turn.
Weapon Skill: Dual Explosion: ATK x 15, two hits, Flame/Frost, 800 SP, enemy suffers a 20% MAX HP frost burn* for one turn
Weapon Spell: Dispel Darkness: INT x 9, Luster, radius, 800 SP, User negates all Shadow attacks on self and absorbs Luster attacks for the battle.
Weapon Spell: Bloodlust: INT x 10, single, 900 SP, whenever User attacks an enemy, User is healed for 50% of damage done, also causing a doubling of INT and halving of RES every action for 5 actions.
Weapon Spell: Overdrive: INT x 50, radius, 2000 SP, leaves User with 1 HP left, rids all area effects and negates up to two buffs on each enemy.
Weapon Spell: Runeforce: User creates a tunnel around self, unable to be touched by all elements, lasting 2 rounds.
Weapon Spell: Etherion: Everybody in the battle is reverted to their most basic forms, having 250 HP, 250 SP and 20 ATK, DEF, INT, RES, and DEX, only having access to a normal attack and basic spell (ATK x 2 - DEF and INT x 2 - RES, respectively), and no weapon, innate ability, or any other effect.
Weapon Effect: Once per battle, User may, in exchange for sealing own SP for the battle and not able to act for 2 rounds, chain together up to all skills and spells on the weapon.
Weapon Effect: User penetrates all magic defenses and protections.
Weapon Effect: Every round, user may sacrifice HP to gain an increase in multiplier for all attacks in the round, along with changing attack range for an attack. 500 HP = 1 multiplier and 1 range change.
Weapon Effect: User is granted an additional 3 actions per turn.
Weapon Effect: All non-physical damage on User is decreased by 60%.
Weapon Effect: User is granted an additional action per turn, along with being able to defend completely against all single-range skills and spells targeted on User.
Weapon Effect: Whenever the User is attacked physically, the attacker loses the User's remaining HP in damage.
Weapon Effect: All melee attacks are increased by 75%.
Weapon Effect: User is revived, if killed, with full HP and SP, once per battle, also becoming immune to all status ailments for the battle.
* [Dice = 100], 1-50 = blinded, 51-100 = not blinded
Weapon Effect: Every action, User's DEF is halved, but ATK is doubled.
Weapon Effect: HP and SP are increased by 25%.
*Frost burn cannot be immunized against.
Disclaimer: Please note that while this sword is in Saber's possession, it is not allowed anywhere near the Arena and may only be used with either Axel's or Ovan's permission.
Ravelt
[ATK: 500, DEF: 200, INT: 400, RES: 200, DEX: 350]
Element: None
Weapon Skill: Explode: ATK x 10, radius, 400 SP, enemies suffer a 20% MAX HP burn for one turn.
Weapon Skill: Air Blades: ATK x 5, hits thrice, single, 400 SP
Weapon Skill: Seal: ATK x 0, single, 500 SP, seals the target's SP until either's death.
Weapon Skill: Fire: ATK x 8, Flame, single, 350 SP, can be chained with Weapon Skill: Ice, if enough SP.
Weapon Skill: Ice: ATK x 8, Frost, single, 350 SP, can be chained with Weapon Skill: Fire, if enough SP.
Weapon Skill: Vacuum: ATK x 7, Zephyr, single, 600 SP, causes a 3 round paralysis in the enemy
Weapon Skill: Maximum Damage: ATK x 30, single, 300 SP, defense-piercing and can break through to next damage cap, may be dodged if enemy's DEX is greater than User's.
Weapon Skill: Holy Light: ATK x 8, Luster, single, 500 SP, blinds enemy, giving them a 50%* chance of wasting their turn for 3 rounds (User rolls).
Weapon Skill: Carnage: ATK x 15, single, 700 SP, the next three actions, User goes berserk, using only Carnage during those three actions, but damage cap is penetrated through one level for each Carnage. Damage cap penetration resets after Carnage; Carnage does not add actions of berserk while berserked
Weapon Skill: Stellar Memory: ATK x 20, single, 1000 SP, all innate spells and skills of the enemy are forgotton along with their attacks being reduced by 25%.
Weapon Skill: Silver Drive: ATK x 6, twelve hits, single, 750 SP, enemy suffers a 10% MAX HP burn for one turn.
Weapon Skill: Dual Explosion: ATK x 15, two hits, Flame/Frost, 800 SP, enemy suffers a 20% MAX HP frost burn* for one turn
Weapon Spell: Dispel Darkness: INT x 9, Luster, radius, 800 SP, User negates all Shadow attacks on self and absorbs Luster attacks for the battle.
Weapon Spell: Bloodlust: INT x 10, single, 900 SP, whenever User attacks an enemy, User is healed for 50% of damage done, also causing a doubling of INT and halving of RES every action for 5 actions.
Weapon Spell: Overdrive: INT x 50, radius, 2000 SP, leaves User with 1 HP left, rids all area effects and negates up to two buffs on each enemy.
Weapon Spell: Runeforce: User creates a tunnel around self, unable to be touched by all elements, lasting 2 rounds.
Weapon Spell: Etherion: Everybody in the battle is reverted to their most basic forms, having 250 HP, 250 SP and 20 ATK, DEF, INT, RES, and DEX, only having access to a normal attack and basic spell (ATK x 2 - DEF and INT x 2 - RES, respectively), and no weapon, innate ability, or any other effect.
Weapon Effect: Once per battle, User may, in exchange for sealing own SP for the battle and not able to act for 2 rounds, chain together up to all skills and spells on the weapon.
Weapon Effect: User penetrates all magic defenses and protections.
Weapon Effect: Every round, user may sacrifice HP to gain an increase in multiplier for all attacks in the round, along with changing attack range for an attack. 500 HP = 1 multiplier and 1 range change.
Weapon Effect: User is granted an additional 3 actions per turn.
Weapon Effect: All non-physical damage on User is decreased by 60%.
Weapon Effect: User is granted an additional action per turn, along with being able to defend completely against all single-range skills and spells targeted on User.
Weapon Effect: Whenever the User is attacked physically, the attacker loses the User's remaining HP in damage.
Weapon Effect: All melee attacks are increased by 75%.
Weapon Effect: User is revived, if killed, with full HP and SP, once per battle, also becoming immune to all status ailments for the battle.
* [Dice = 100], 1-50 = blinded, 51-100 = not blinded
Weapon Effect: Every action, User's DEF is halved, but ATK is doubled.
Weapon Effect: HP and SP are increased by 25%.
*Frost burn cannot be immunized against.