Post by Hayate on Apr 20, 2008 0:51:41 GMT -5
Blaze: +25% damage when performing a Fire-based attack (+15% in Arena). -25% damage taken from Fire-based attacks (-15% in Arena). +25% damage taken from Water-based attacks (+15% in Arena).
Ocean: +25% damage when performing a Water-based attack (+15% in Arena). -25% damage taken from Water-based attacks (-15% in Arena). +25% damage taken from Fire-based attacks (+15% in Arena).
--**An easier way of looking at it is:
-----Blaze wave + Fire attack = +25%
-----Blaze wave + Fire attack + Blaze enemy = 0%
-----Blaze wave + Fire attack + Ocean enemy = +50%
-----Blaze wave + Water attack + Blaze enemy = +25%
-----Blaze wave + Water attack + Ocean enemy = -25%**
Zephyr: +25% damage when performing a Wind-based attack (+15% in Arena). -25% damage taken from Wind-based attacks (-15% in Arena). +25% damage taken from Earth-based attacks (+15% in Arena).
Ground: +25% damage when performing an Earth-based attack (+15% in Arena). -25% damage taken from Earth-based attacks (-15% in Arena). +25% damage taken from Wind-based attacks (+15% in Arena).
Storm: +25% damage when performing a Thunder-based attack (+15% in Arena). -25% damage taken from Thunder-based attacks (-15% in Arena). +25% damage taken from Ice-based attacks (+15% in Arena).
Frost: +25% damage when performing an Ice-based attack (+15% in Arena). -25% damage taken from Ice-based attacks (-15% in Arena). +25% damage taken from Thunder-based attacks (+15% in Arena).
Shadow: +25% damage when performing a Dark-based attack (+15% in Arena). -25% damage taken from Dark-based attacks (-15% in Arena). +25% damage taken from Light-based attacks (+15% in Arena).
Luster: +25% damage when performing a Light-based attack (+15% in Arena). -25% damage taken from Light-based attacks (-15% in Arena). +25% damage taken from Dark-based attacks (+15% in Arena).
NOTE: Element-increasing skills (eg.: Ap Vakz, Ap Ruem, etc) last for three rounds.
Ocean: +25% damage when performing a Water-based attack (+15% in Arena). -25% damage taken from Water-based attacks (-15% in Arena). +25% damage taken from Fire-based attacks (+15% in Arena).
--**An easier way of looking at it is:
-----Blaze wave + Fire attack = +25%
-----Blaze wave + Fire attack + Blaze enemy = 0%
-----Blaze wave + Fire attack + Ocean enemy = +50%
-----Blaze wave + Water attack + Blaze enemy = +25%
-----Blaze wave + Water attack + Ocean enemy = -25%**
Zephyr: +25% damage when performing a Wind-based attack (+15% in Arena). -25% damage taken from Wind-based attacks (-15% in Arena). +25% damage taken from Earth-based attacks (+15% in Arena).
Ground: +25% damage when performing an Earth-based attack (+15% in Arena). -25% damage taken from Earth-based attacks (-15% in Arena). +25% damage taken from Wind-based attacks (+15% in Arena).
Storm: +25% damage when performing a Thunder-based attack (+15% in Arena). -25% damage taken from Thunder-based attacks (-15% in Arena). +25% damage taken from Ice-based attacks (+15% in Arena).
Frost: +25% damage when performing an Ice-based attack (+15% in Arena). -25% damage taken from Ice-based attacks (-15% in Arena). +25% damage taken from Thunder-based attacks (+15% in Arena).
Shadow: +25% damage when performing a Dark-based attack (+15% in Arena). -25% damage taken from Dark-based attacks (-15% in Arena). +25% damage taken from Light-based attacks (+15% in Arena).
Luster: +25% damage when performing a Light-based attack (+15% in Arena). -25% damage taken from Light-based attacks (-15% in Arena). +25% damage taken from Dark-based attacks (+15% in Arena).
NOTE: Element-increasing skills (eg.: Ap Vakz, Ap Ruem, etc) last for three rounds.