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Post by The Hackfather on Mar 19, 2008 13:00:44 GMT -5
By successfully becoming a member of Kestrel, your PC will recieve the following bonuses. As always, your PC can only be a member of one high guild.
1: Due to the merchant influence of Kestrel, Kestrel members gain 25% more gold when selling items. Kestrel members also have a 30% chance not to expend an item used in combat. (Dice roll of 10, 1-3 meaning the item does not get expended and may be used again)
2: Kestrel members do 10% more damage in arena and take 20% less damage in the arena due to their arena training. This bonus also extends to normal monster battles.
3: Kestrel members have an acuity ability, which allows them to attempt to see extra weaknesses that monsters may have. This is done simply by choosing to use Acuity in battle to divine weakness.
4: Kestrel members gain the ability to challenge other PCs to a duel. If the Duel ends in the Kestrel member's favor, the Kestrel member gains the following: 1: The opponent's level x 2 in experience (twice per real time day) 2: The opponent's level x 15 in gold (once per real time day)
Note: Kylia constantly is informed of duels, and if it is found out that a duel is set up for the purpose of farming experience or gold, Kylia may opt to throw out the guild member and set them to kill on sight.
5: Kestrel members gain 1 extra weapon skill point per action performed in battle.
6: Kestrel members gain an extra x1 multiplier for melee skills in battle. If the skill 'Saber Dance' is ATK x 2.5, a Kestrel member uses the formula ATK x 3.5
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