Post by The Hackfather on Jan 22, 2008 11:32:39 GMT -5
The following items, among others, have now been added to The World:
Steam Technology
New items that are in an equipment class of their own, they are trinkets that grant the user extra abilities. These items are equipped in a separate equipment slot and they require Chim Spheres to use. These items can be used as extra actions in battle. Some items may obviously be rarer and more powerful than others. This list is not comprehensive as there are many more items in The World greater in power than those listed here.
Shrapnel Launcher: (40 Chim per use, ATK x 6 in damage to all enemies)
Steam Exhaust: (15 Chim per use, creates a haze in the battlefield that reduces enemy DEX by 15% for two rounds)
Sonic Scrambler: (15 Chim per use, creates a sonic wave that disorients enemies and reduces their INT and RES by 15% for two rounds)
Needle Sprayer: (30 Chim per use, attacks a single target with hundreds of needles and causes INT x 5 in damage and reduces all enemy parameters 10%)
Smoke Screen: (10 Chim per use, allows a party to escape a losing battle to regroup and try again)
Cable Coil: (25 Chim per use, performs ATK x 5 in heat or electrical damage to a single enemy.)
Hydro Cannon: (25 Chim per use, performs ATK x 5 in water or ice damage to a single enemy)
Auto-Potion I: (20 Chim per use, automatically uses a Health Drink as an extra action if the item is available)
Auto-Potion II: (25 Chim per use, automatically uses a Healing Serum as an extra action if the item is available)
Auto-Potion III: (35 Chim per use, automatically uses a Healing Potion as an extra action if the item is available)
Auto-Elixir I: (30 Chim per use, automatically uses a Sprite Drop as an extra action if the item is available)
Auto-Elixir II: (40 Chim per use, automatically uses a Fairy Drop as an extra action if the item is available)
Auto-Elixir III: (50 Chim per use, automatically uses a Noble Drop as an extra action if the item is available)
Crisis Aid: (40 Chim per use, automatically uses a Revival Medicine as an extra action if the item is available)
Amplifier: (20 Chim per use, automatically uses an enhancement item if an enhancement item is available)
Motivator: (30 chim per use, doubles morale gain for one round)
Strobe Light: (60 Chim per use, paralyzes an enemy for one round preventing them from using skills)
Flash: (60 Chim per use, confuses an enemy for one round)
Medusa’s Eye: (90 Chim per use, petrifies one enemy)
Music Box: (60 chim per use, puts one enemy to sleep)
Odor Device: (60 chim per use, puts a 15% current HP poison on the enemy)
Chainsaw: (80 Chim per use, inflicts ATK x 10 damage to an enemy)
Flamethrower: (60 chim per use, inflicts ATK x 8 radius flame damage)
Lightning Rod: (60 chim per use, inflicts ATK x 8 radius thunder damage)
Steam Technology
New items that are in an equipment class of their own, they are trinkets that grant the user extra abilities. These items are equipped in a separate equipment slot and they require Chim Spheres to use. These items can be used as extra actions in battle. Some items may obviously be rarer and more powerful than others. This list is not comprehensive as there are many more items in The World greater in power than those listed here.
Shrapnel Launcher: (40 Chim per use, ATK x 6 in damage to all enemies)
Steam Exhaust: (15 Chim per use, creates a haze in the battlefield that reduces enemy DEX by 15% for two rounds)
Sonic Scrambler: (15 Chim per use, creates a sonic wave that disorients enemies and reduces their INT and RES by 15% for two rounds)
Needle Sprayer: (30 Chim per use, attacks a single target with hundreds of needles and causes INT x 5 in damage and reduces all enemy parameters 10%)
Smoke Screen: (10 Chim per use, allows a party to escape a losing battle to regroup and try again)
Cable Coil: (25 Chim per use, performs ATK x 5 in heat or electrical damage to a single enemy.)
Hydro Cannon: (25 Chim per use, performs ATK x 5 in water or ice damage to a single enemy)
Auto-Potion I: (20 Chim per use, automatically uses a Health Drink as an extra action if the item is available)
Auto-Potion II: (25 Chim per use, automatically uses a Healing Serum as an extra action if the item is available)
Auto-Potion III: (35 Chim per use, automatically uses a Healing Potion as an extra action if the item is available)
Auto-Elixir I: (30 Chim per use, automatically uses a Sprite Drop as an extra action if the item is available)
Auto-Elixir II: (40 Chim per use, automatically uses a Fairy Drop as an extra action if the item is available)
Auto-Elixir III: (50 Chim per use, automatically uses a Noble Drop as an extra action if the item is available)
Crisis Aid: (40 Chim per use, automatically uses a Revival Medicine as an extra action if the item is available)
Amplifier: (20 Chim per use, automatically uses an enhancement item if an enhancement item is available)
Motivator: (30 chim per use, doubles morale gain for one round)
Strobe Light: (60 Chim per use, paralyzes an enemy for one round preventing them from using skills)
Flash: (60 Chim per use, confuses an enemy for one round)
Medusa’s Eye: (90 Chim per use, petrifies one enemy)
Music Box: (60 chim per use, puts one enemy to sleep)
Odor Device: (60 chim per use, puts a 15% current HP poison on the enemy)
Chainsaw: (80 Chim per use, inflicts ATK x 10 damage to an enemy)
Flamethrower: (60 chim per use, inflicts ATK x 8 radius flame damage)
Lightning Rod: (60 chim per use, inflicts ATK x 8 radius thunder damage)