Post by Hayate on Jul 12, 2007 21:18:26 GMT -5
@home: A guild's base of operations. It is here where guild members all hold meetings or converse about topics of importance. @homes of beginner/intermediate guilds are found in Root Towns, but @homes of elite guilds, such as Moon Tree, have their own area word and are much larger in size compared to beginner/intermediate guilds.
––––––See also Area Word, Guild, Root Town.
ADD EFFECT: Special battle bonuses that are granted when a certain weapon is equipped. Add Effects broadly range from having an immunity to a certain status ailment to being automatically revived during battle to dealing bonus damage.
ARDENT CORSAIR: A Job Class in which the player wields chained chakrams to battle with. The chakrams can be used to cut through the enemy's flesh or bind enemies, making them immobilized. The Ardent Corsair's innate ability is called "Capture", with which the player can trap an enemy in a chakram chain for up to 2 turns.
––––––See also Job Class, Innate Ability.
AREA WORD: Keywords used to access fields, dungeons, and elite guild @homes via the Chaos Gate. An area word is comprised of three keywords, each that has a significant effect on the area being accessed: the first keyword determines an area's level and type (field or dungeon), the second keyword determines the time of day (sunrise, midday, sunset, or evening), and the third and final keyword determines the area's elemental property (fire, water, wind, earth, ice, thunder, light, or dark).
––––––See also @home, Chaos Gate.
ARENA: Established in the Warring City of Lumina Cloth, a special place in The World where players can gather to fight other players or watch battles between players in the stands. The arena is divided into five "palaces", each with its own level requirements and ranges: the Demon Palace, for players between levels 1 and 50; the Holy Palace, for players between levels 51 and 100; the Sage Palace, for players between levels 101 and 150, the Crystal Palace, for players between levels 151 and 200, and the Azure Palace, for players between levels 201 and 255.
ASSAULT ACE: A rare Job Class in which the player utilizes multiple weapons to battle with. Using the Six-Point Allocation system, the Assault Ace can use up to three varieties of weapons. But Assault Aces cannot use all of their chosen classes from the beginning. At first, they can only use the first weapon type; the others are sealed. By completing exclusive quests, these weapons are released, and the character's appearance changes. This is the Assault Ace's "Job Extension" ability. The Assault Ace does not have an innate ability.
––––––Refer to "The Assault Ace" in Rules/Regulations board. See also Job Class, Innate Ability.
ATK (ATTACK): PC parameter that determines the strength of physical attacks. The higher a player's ATK is, the more damage he or she can deal to the enemy.
AWAKENING: A state in which the party's inner strength explodes, allowing for powerful attacks and spells. For Awakening to activate, the party must accumulate 50 Morale points, up to 5 of which are obtained after each attack. There are three types of Awakenings: "Beast Awakening", in which everyone's able to attack twice in succession; "Demon Awakening", in which magic spells deal double damage at zero SP cost; and "Divine Awakening", in which the added total of dice roll numbers result in different attacks.
––––––Refer to "Battle System" in Rules/Regulations board.
AZURE PALACE: See Arena.
BBS (BULLETIN BOARD SYSTEM): A message board system that allows players to post messages about anything they want, be it current events in The World, uprising rumors, or a challenge issued towards another player or guild. Also known as a forum.
BEAST AWAKENING: See Awakening.
BLADE BRANDIER: A Job Class in which the player wields blades to battle with. This is a very generic class and is considered to be one of the highest regarded Job Classes for its simplicity. The Blade Brandier's innate ability is called "Illusion", with which the player can avoid an enemy's next attack.
––––––See also Job Class, Innate Ability.
BLITZ VANGUARD: A Job Class in which the player wields heavy maces or clubs to battle with. This class is one of the slowest in mobility, but makes up for the loss of speed with raw strength. The Blitz Vanguard's innate ability is called "Homerun", with which the player can strike an enemy in various ways depending on the enemy's weight.
––––––See also Job Class, Innate Ability.
BREG EPONA: See Root Town.
CHAOS GATE: A magical gateway that bridges the gap between Root Towns and fields/dungeons. After creating an area by selecting 3 keywords in the gate's database, a player can transport themselves to a field area or dungeon area. Other than going to areas, players can transport themselves to other accessible Root Towns or elite guild @homes.
––––––See also @home, Area Word, Guild, Root Town.
CHIM CHIM: Small, four-legged creatures found hidden in trees, giant mushrooms, and other places in the fields and dungeons of The World. On the tops of their heads, they carry an item called a Chim Sphere, the main power source for many machines found in The World. Power is measured in "chims", a unit equal to the amount of power in a normal Chim Chim's sphere. Chasing and kicking them results in the spheres falling off of the Chim Chim and into the player's inventory; however, this causes the unfortunate Chim Chim to wither away into nothingness. There are three types of Chim Chims: Chim Chim, each of which carry 1 Chim Sphere; Rare Chim Chim, each of which carry 5 Chim Spheres; and the hard-to-find King Chim Chim, each of which carry 20 Chim Spheres as well as a rare item.
––––––Refer to "Chim Chims" in Rules/Regulations board.
CHIM SPHERE: See Chim Chim.
CRIMSON VS: An enjoyable card game played within The World between two players.
––––––Refer to "Crimson VS" in Rules/Regulations board.
CRYSTAL PALACE: See Arena.
DANCE MACABRE: A Job Class in which the player wields fans to battle with. This class is favored among many for its aptitude in both physical and magical fields. The Dance Macabre's innate ability is called "Twilight", with which the player can add different effects to support spells.
––––––See also Job Class, Innate Ability.
DEMON AWAKENING: See Awakening.
DEMON PALACE: See Arena.
DEF (DEFENSE): PC parameter that determines defense against enemy attacks. The higher a player's DEF is, the less damage he or she takes from enemy attacks. Also used to calculate Shield Overload! outcomes.
––––––See also Overload!.
DEX (DEXTERITY): PC parameter that determines the strength of rapid attacking. The higher a player's DEX is, the greater the rapid attack boost to damage. Also used to calculate Attack Overload! and Lucky Animal outcomes.
––––––See also Lucky Animal, Overload!, Rapid Attack.
DIVINE AWAKENING: See Awakening.
DOL DONA: See Root Town.
EDGE PUNISHER: A Job Class in which the player wields broadswords to battle with. This, like the Blade Brandier, is a commonly chosen class and is one of the most favored classes among PKers. The Edge Punisher's innate ability is called "Disable", with which the player can immobilize an enemy, lowering their parameters.
––––––See also Job Class, Innate Ability, PK.
EPSILON DEFENDER: A Job Class in which the player wields large shields to battle with. This is a somewhat versatile class, as players can attack enemies and defend allies at the same time. The Epsilon Defender's innate ability is called "Absolute", with which the player can defend him(or her)self and an ally from an enemy attack.
––––––See also Job Class, Innate Ability.
EXP (EXPERIENCE): Points gained from defeating monsters and other players. For every 1000 EXP a player gains, that player rises to the next level.
––––––Refer to "EXP/Leveling Up/EXP Scale" in Rules/Regulations board. See also Level Up.
FORTUNE CROUPIER: A Job Class in which the player wields cards to battle with. This class is largely similar to the Steam Gunner class, as it uses ranged attacks and can strike enemies at a distance. The Fortune Croupier's innate ability is called "Gambit", with which the player can cut an enemy's parameters depending on the result of a dice roll.
––––––See also Job Class, Innate Ability.
FORUM: See BBS.
FLICK REAPER: A Job Class in which the player wields scythes or axes to battle with. The scythe can be used to "flick" away surrounding enemies in an instant. The Flick Reaper's innate ability is called "Executioner", with which the player can strike the enemy or enemies in a variety of ways.
––––––See also Job Class, Innate Ability.
FLOWING MELODIST: A Job Class in which the player wields instruments to battle with. This class, like the Harvest Cleric, is a largely supportive class and uses musical tones to attack or support with. The Flowing Melodist's innate ability is called "Sonata", with which the player can inflict a status ailment on an enemy depending on the result of a dice roll.
––––––See also Job Class, Innate Ability.
GP (GOLD POINT): The system of currency in The World. Purchasing items, weapons, armors, and accessories all cost GP.
GUILD: A group made up of several members who all share a common goal. The leader of a guild is known as a guildmaster. Being the member of a guild grants several perks in The World, perks which non-guild-members would be ineligible for.
––––––Refer to "Guilds" in Rules/Regulations board.
GUILDMASTER: See Guild.
HARVEST CLERIC: A Job Class in which the player wields staves to battle with. The complete opposite of the Shadow Warlock, this is a supportive class as the player uses a myriad of healing and supportive spells to protect his or her allies. The Harvest Cleric's innate ability is called "Sunlight", an "auto-type" ability that boosts the effect of spells.
––––––See also Job Class, Innate Ability.
HOLY PALACE: See Arena.
HP (HIT POINT): PC parameter that determines a player's health. The higher a player's HP is, the harder it is for that player to be defeated. When a player's HP falls to zero, that player dies and enters "Ghost" status.
INNATE ABILITY: The special ability that a Job Class grants to a PC. There are two types of innate abilities. "Trigger-type" innate abilities are used during battle when a player wishes to use it. "Auto-type" innate abilities are abilities that activate automatically. Assault Aces do not have a legitimate innate ability; their ability to wield multiple weapons is considered to be their innate ability.
––––––Refer to "Innate Abilities" in Rules/Regulations board.
INT (INTELLIGENCE): PC parameter that determines the strength of magic spells. The higher a player's INT is, the more damage his or her spells can deal to the enemy.
JOB CLASS: The backbone of any and all player characters. When a PC is first created, that PC is given a Job Class, determining what weapon he or she wields. There are a total of 21 Job Classes: Twin Blade, Blade Brandier, Shinobi Striker, Edge Punisher, Tribal Grappler, Lord Partizan, Valiant Archer, Flowing Melodist, Sonic Duelist, Fortune Croupier, Flick Reaper, Steam Gunner, Whiplash Enforcer, Ardent Corsair, Wave Templar, Blitz Vanguard, Epsilon Defender, Dance Macabre, Harvest Cleric, Shadow Warlock, and Assault Ace.
––––––See also Ardent Corsair, Assault Ace, Blade Brandier, Blitz Vanguard, Dance
––––––Macabre, Edge Punisher, Epsilon Defender, Fortune Croupier, Flick Reaper,
––––––Flowing Melodist, Harvest Cleric, Lord Partizan, PC, Shadow Warlock, Shinobi
––––––Striker, Sonic Duelist, Steam Gunner, Tribal Grappler, Twin Blade, Valiant
––––––Archer, Wave Templar, Whiplash Enforcer.
JOB EXTENSION: See Assault Ace.
KEYWORD: See Area Word, Chaos Gate.
KING CHIM CHIM: See Chim Chim.
LEVEL UP: The act of developing a player's power and broadening his or her skills. A player levels up once for every 1000 experience points obtained.
––––––Refer to "EXP/Leveling Up/EXP Scale" in Rules/Regulations board. See also EXP.
LORD PARTIZAN: A Job Class in which the player wields lances to battle with. Although it is not a ranged-attack class like the Steam Gunner, the Lord Partizan does have a long reach and is able to strike from slightly farther away than most offensive classes. The Lord Partizan's innate ability is called "Impale", with which the player can alter an enemy's parameters.
––––––See also Job Class, Innate Ability.
LUCKY ANIMAL: Lucky Animals are unique creatures found in fields and dungeons in The World. Chasing and kicking these creatures results in them granting the player a blessing, which takes many forms depending on the animal. There are also Unlucky Animals, who pursue the player and attempt to cast a curse on him or her if not evaded or kicked.
––––––Refer to "Lucky Animals" in Rules/Regulations board.
LUMINA CLOTH: See Arena, Root Town.
MAC ANU: See Root Town.
MORALE: See Awakening.
OVERLOAD!: The act of dealing a critical hit to the enemy during an attack or reducing damage taken from an enemy attack. There are two types of Overload: Attack and Shield. There are four levels of Attack Overload: Level 1, which multiplies overall damage by 1.75; Level 2, which multiplies overall damage by 2.25; Level 3, which multiplies overall damage by 3; and Level MAX, which multiplies overall damage by 10. Likewise, there are four levels of Shield Overload: Level 1, which reduces damage taken by 25%; Level 2, which reduces damage taken by 45%; Level 3, which reduces damage taken by 65%; and Level MAX, which reduces damage taken by 100%.
––––––Refer to "Overload!" in Rules/Regulations board.
PC (PLAYER CHARACTER): The individual that a user controls while playing in The World. In order for a user to play within The World, they must first create a PC and assign them a Job Class.
––––––See also Job Class.
PK (PLAYER KILLER): A player character that takes pleasure in killing other player characters. The only places PK's can target others is in areas or the Arena. Players cannot be targeted by PK's while in Root Towns. The Shinobi Striker, Tribal Grappler, and Edge Punisher Job Classes are most favored among PK's. Also known as PKer. There also exist people in The World who kill player killers, be it to "protect the weak" or to further their own goals. These individuals are known as player killer killers, or PKK's. Also known as PKKer.
––––––See also Arena, Edge Punisher, Root Town, Shinobi Striker, Tribal Grappler.
PKK (PLAYER KILLER KILLER): See PK.
POINT ALLOCATION: See Assault Ace.
QUEST: See Quest Shop.
QUEST SHOP: Found in all Root Towns, the establishment at which players can take on odd jobs or assignments posted by other players or NPC's. These odd jobs or assignments are known as quests. By completing quests, players can gain extra GP, rare items, or key items. Quests can be taken on at any time, and once accepted, they must be completed. Those who accept a quest but decide not to complete it must pay a quest cancellation fee.
––––––See also Root Town.
RAPID ATTACK: The act of increasing damage dealt to the enemy based on the DEX stat.
––––––Refer to "Battle System" in Rules/Regulations board. See also DEX.
RARE CHIM CHIM: See Chim Chim.
RENGEKI: A special branch of battle-used skills. Rengekis are different from regular skills in that they have various effects and they do not consume SP. For each Rengeki used, a player gains 1 Skill EXP. Upon gaining 20 Skill EXP points, a player improve by 1 skill level. A new Rengeki is learned for every 3 skill levels. Additionally, when an enemy's HP falls to zero and the battle ends due to a Rengeki, this is known as a Rengeki Finish, which grants additional EXP at the end of battle.
––––––Refer to "Rengeki & Skill Levels" in Rules/Regulations board.
RENGEKI FINISH: See Rengeki.
RES (RESISTANCE): PC parameter that determines defense against enemy spells. The higher a player's RES is, the less damage he or she takes from enemy spells.
ROOT TOWN: Safe havens within The World where players can't be targeted by monsters or PKers. Multiple places are established and can be found in Root Towns, such as item shops, equipment shops, quest shops, and beginner/intermediate guild @homes. Also found in Root Towns is the Chaos Gate, used for transporting to a variety of other places. There are a total of four Root Towns, each with its own level ranges: the Eternal City of Mac Anu, for beginner players between levels 1 and 100; the Celestial City of Dol Dona, for intermediate players between levels 101 and 200; the Dual City of Breg Epona, for advanced players between levels 201 and 255; and the Warring City of Lumina Cloth, where the arena can be found.
––––––See also @home, Arena, Chaos Gate, Guild, PK, Quest Shop.
SAGE PALACE: See Arena.
SHADOW WARLOCK: A Job Class in which the player wields grimoires to battle with. The complete opposite of the Harvest Cleric, this is a magically offensive class as the player uses a myriad of attack and inflictive spells to strike the enemy. The Shadow Warlock's innate ability is called "Moonlight", an "auto-type" ability that boosts the effect of spells.
––––––See also Job Class, Innate Ability.
SHINOBI STRIKER: A Job Class in which the player wields daggers or knives to battle with. Like the Steam Gunner, the Shinobi Striker is a ranged-attack class and also excels greatly in speed. It is the most favored among PKers. The Shinobi Striker's innate ability is called "Silence", an "auto-type" ability that adds status effects to normal attacks.
––––––See also Job Class, Innate Ability, PK.
SKILL: Generic attacks granted by weapons when you equip them. Skills all cost SP to use. If the amount of SP is insufficient, a skill cannot be used.
––––––Refer to "Skills & Skill Points" in Rules/Regulations board. See also SP.
SKILL EXP: See Rengeki.
SKILL LEVEL: See Rengeki.
SONIC DUELIST: A Job Class in which the player wields dual pistols to battle with. This class is considered to be a cross between the Twin Blade and Steam Gunner job classes, as it can strike with the speed of a Twin Blade and attack from a distance. The Sonic Duelist's innate ability is called "Gatling", with which the player can strike with full force by emptying the pistols' chambers.
––––––See also Job Class, Innate Ability.
SP (SKILL POINT): PC parameter that determines if a player can use skills or magic spells. The higher a player's SP is, the more skills/spells that player can use before SP runs out.
––––––Refer to "Skills & Skill Points" in Rules/Regulations board. See also Skill.
STATUS AILMENT: A negative state of being. Some status ailments hinder a player's actions and movement, such as Heavy and Paralysis, while others affect who that player targets, such as Charm and Confusion.
––––––Refer to "Status Ailments" in Rules/Regulations board.
STEAM GUNNER: A Job Class in which the player wields bayonets to battle with. This class excels the most when it comes to ranged attacks and can also participate in close-combat. The Steam Gunner's innate ability is called "Lock-On", an "auto-type" ability that boosts physical attacks.
––––––See also Job Class, Innate Ability.
TRIBAL GRAPPLER: A Job Class in which the player wields gauntlets to battle with. Also favorable among PKers, this class excels most in close-range battling. The Tribal Grappler's innate ability is called "Extend", an "auto-type" ability that boosts the range of normal attack skills.
––––––See also Job Class, Innate Ability, PK.
TWIN BLADE: A Job Class in which the player wields dual swords to battle with. This is a very quick-moving class and is the most commonly chosen class among Assault Aces. The Twin Blade's innate ability is called "Stance", with which the player can assume different stances, each with its own effect.
––––––See also Job Class, Innate Ability.
UNLUCKY ANIMAL: See Lucky Animal.
VALIANT ARCHER: A Job Class in which the player wields bows and arrows or crossbows to battle with. Another ranged-attacker, this class specializes in attacking multiple targets at once. The Valiant Archer's innate ability is called "Pinpoint", with which the player can sever an enemy's attack pattern depending on which pressure point is struck.
––––––See also Job Class, Innate Ability.
WAVE ELEMENT: A special PC attribute that determines a player's affinity to a certain element. Using spells that correspond to a Wave element increases the amount of damage that spell deals to the enemy.
––––––Refer to "Battle System" in Rules/Regulations board.
WAVE TEMPLAR: A Job Class in which the player wields magical catalysts to battle with. This is the most versatile of all job classes, as the catalyst equipped on the player's body allows the player to wield any desired weapon in 10-second intervals. The Wave Templar's innate ability is called "Prophecy", with which the player can attach certain effects to attack spells.
––––––See also Job Class, Innate Ability.
WHIPLASH ENFORCER: A Job Class in which the player wields whips to battle with. The Enforcer is also accompanied into battle by a selected "pet", which attacks the enemy at the Enforcer's command. The Whiplash Enforcer's innate ability is called "Direct", with which the player can command his or her pet to take certain actions.
––––––See also Job Class, Innate Ability.
––––––See also Area Word, Guild, Root Town.
ADD EFFECT: Special battle bonuses that are granted when a certain weapon is equipped. Add Effects broadly range from having an immunity to a certain status ailment to being automatically revived during battle to dealing bonus damage.
ARDENT CORSAIR: A Job Class in which the player wields chained chakrams to battle with. The chakrams can be used to cut through the enemy's flesh or bind enemies, making them immobilized. The Ardent Corsair's innate ability is called "Capture", with which the player can trap an enemy in a chakram chain for up to 2 turns.
––––––See also Job Class, Innate Ability.
AREA WORD: Keywords used to access fields, dungeons, and elite guild @homes via the Chaos Gate. An area word is comprised of three keywords, each that has a significant effect on the area being accessed: the first keyword determines an area's level and type (field or dungeon), the second keyword determines the time of day (sunrise, midday, sunset, or evening), and the third and final keyword determines the area's elemental property (fire, water, wind, earth, ice, thunder, light, or dark).
––––––See also @home, Chaos Gate.
ARENA: Established in the Warring City of Lumina Cloth, a special place in The World where players can gather to fight other players or watch battles between players in the stands. The arena is divided into five "palaces", each with its own level requirements and ranges: the Demon Palace, for players between levels 1 and 50; the Holy Palace, for players between levels 51 and 100; the Sage Palace, for players between levels 101 and 150, the Crystal Palace, for players between levels 151 and 200, and the Azure Palace, for players between levels 201 and 255.
ASSAULT ACE: A rare Job Class in which the player utilizes multiple weapons to battle with. Using the Six-Point Allocation system, the Assault Ace can use up to three varieties of weapons. But Assault Aces cannot use all of their chosen classes from the beginning. At first, they can only use the first weapon type; the others are sealed. By completing exclusive quests, these weapons are released, and the character's appearance changes. This is the Assault Ace's "Job Extension" ability. The Assault Ace does not have an innate ability.
––––––Refer to "The Assault Ace" in Rules/Regulations board. See also Job Class, Innate Ability.
ATK (ATTACK): PC parameter that determines the strength of physical attacks. The higher a player's ATK is, the more damage he or she can deal to the enemy.
AWAKENING: A state in which the party's inner strength explodes, allowing for powerful attacks and spells. For Awakening to activate, the party must accumulate 50 Morale points, up to 5 of which are obtained after each attack. There are three types of Awakenings: "Beast Awakening", in which everyone's able to attack twice in succession; "Demon Awakening", in which magic spells deal double damage at zero SP cost; and "Divine Awakening", in which the added total of dice roll numbers result in different attacks.
––––––Refer to "Battle System" in Rules/Regulations board.
AZURE PALACE: See Arena.
BBS (BULLETIN BOARD SYSTEM): A message board system that allows players to post messages about anything they want, be it current events in The World, uprising rumors, or a challenge issued towards another player or guild. Also known as a forum.
BEAST AWAKENING: See Awakening.
BLADE BRANDIER: A Job Class in which the player wields blades to battle with. This is a very generic class and is considered to be one of the highest regarded Job Classes for its simplicity. The Blade Brandier's innate ability is called "Illusion", with which the player can avoid an enemy's next attack.
––––––See also Job Class, Innate Ability.
BLITZ VANGUARD: A Job Class in which the player wields heavy maces or clubs to battle with. This class is one of the slowest in mobility, but makes up for the loss of speed with raw strength. The Blitz Vanguard's innate ability is called "Homerun", with which the player can strike an enemy in various ways depending on the enemy's weight.
––––––See also Job Class, Innate Ability.
BREG EPONA: See Root Town.
CHAOS GATE: A magical gateway that bridges the gap between Root Towns and fields/dungeons. After creating an area by selecting 3 keywords in the gate's database, a player can transport themselves to a field area or dungeon area. Other than going to areas, players can transport themselves to other accessible Root Towns or elite guild @homes.
––––––See also @home, Area Word, Guild, Root Town.
CHIM CHIM: Small, four-legged creatures found hidden in trees, giant mushrooms, and other places in the fields and dungeons of The World. On the tops of their heads, they carry an item called a Chim Sphere, the main power source for many machines found in The World. Power is measured in "chims", a unit equal to the amount of power in a normal Chim Chim's sphere. Chasing and kicking them results in the spheres falling off of the Chim Chim and into the player's inventory; however, this causes the unfortunate Chim Chim to wither away into nothingness. There are three types of Chim Chims: Chim Chim, each of which carry 1 Chim Sphere; Rare Chim Chim, each of which carry 5 Chim Spheres; and the hard-to-find King Chim Chim, each of which carry 20 Chim Spheres as well as a rare item.
––––––Refer to "Chim Chims" in Rules/Regulations board.
CHIM SPHERE: See Chim Chim.
CRIMSON VS: An enjoyable card game played within The World between two players.
––––––Refer to "Crimson VS" in Rules/Regulations board.
CRYSTAL PALACE: See Arena.
DANCE MACABRE: A Job Class in which the player wields fans to battle with. This class is favored among many for its aptitude in both physical and magical fields. The Dance Macabre's innate ability is called "Twilight", with which the player can add different effects to support spells.
––––––See also Job Class, Innate Ability.
DEMON AWAKENING: See Awakening.
DEMON PALACE: See Arena.
DEF (DEFENSE): PC parameter that determines defense against enemy attacks. The higher a player's DEF is, the less damage he or she takes from enemy attacks. Also used to calculate Shield Overload! outcomes.
––––––See also Overload!.
DEX (DEXTERITY): PC parameter that determines the strength of rapid attacking. The higher a player's DEX is, the greater the rapid attack boost to damage. Also used to calculate Attack Overload! and Lucky Animal outcomes.
––––––See also Lucky Animal, Overload!, Rapid Attack.
DIVINE AWAKENING: See Awakening.
DOL DONA: See Root Town.
EDGE PUNISHER: A Job Class in which the player wields broadswords to battle with. This, like the Blade Brandier, is a commonly chosen class and is one of the most favored classes among PKers. The Edge Punisher's innate ability is called "Disable", with which the player can immobilize an enemy, lowering their parameters.
––––––See also Job Class, Innate Ability, PK.
EPSILON DEFENDER: A Job Class in which the player wields large shields to battle with. This is a somewhat versatile class, as players can attack enemies and defend allies at the same time. The Epsilon Defender's innate ability is called "Absolute", with which the player can defend him(or her)self and an ally from an enemy attack.
––––––See also Job Class, Innate Ability.
EXP (EXPERIENCE): Points gained from defeating monsters and other players. For every 1000 EXP a player gains, that player rises to the next level.
––––––Refer to "EXP/Leveling Up/EXP Scale" in Rules/Regulations board. See also Level Up.
FORTUNE CROUPIER: A Job Class in which the player wields cards to battle with. This class is largely similar to the Steam Gunner class, as it uses ranged attacks and can strike enemies at a distance. The Fortune Croupier's innate ability is called "Gambit", with which the player can cut an enemy's parameters depending on the result of a dice roll.
––––––See also Job Class, Innate Ability.
FORUM: See BBS.
FLICK REAPER: A Job Class in which the player wields scythes or axes to battle with. The scythe can be used to "flick" away surrounding enemies in an instant. The Flick Reaper's innate ability is called "Executioner", with which the player can strike the enemy or enemies in a variety of ways.
––––––See also Job Class, Innate Ability.
FLOWING MELODIST: A Job Class in which the player wields instruments to battle with. This class, like the Harvest Cleric, is a largely supportive class and uses musical tones to attack or support with. The Flowing Melodist's innate ability is called "Sonata", with which the player can inflict a status ailment on an enemy depending on the result of a dice roll.
––––––See also Job Class, Innate Ability.
GP (GOLD POINT): The system of currency in The World. Purchasing items, weapons, armors, and accessories all cost GP.
GUILD: A group made up of several members who all share a common goal. The leader of a guild is known as a guildmaster. Being the member of a guild grants several perks in The World, perks which non-guild-members would be ineligible for.
––––––Refer to "Guilds" in Rules/Regulations board.
GUILDMASTER: See Guild.
HARVEST CLERIC: A Job Class in which the player wields staves to battle with. The complete opposite of the Shadow Warlock, this is a supportive class as the player uses a myriad of healing and supportive spells to protect his or her allies. The Harvest Cleric's innate ability is called "Sunlight", an "auto-type" ability that boosts the effect of spells.
––––––See also Job Class, Innate Ability.
HOLY PALACE: See Arena.
HP (HIT POINT): PC parameter that determines a player's health. The higher a player's HP is, the harder it is for that player to be defeated. When a player's HP falls to zero, that player dies and enters "Ghost" status.
INNATE ABILITY: The special ability that a Job Class grants to a PC. There are two types of innate abilities. "Trigger-type" innate abilities are used during battle when a player wishes to use it. "Auto-type" innate abilities are abilities that activate automatically. Assault Aces do not have a legitimate innate ability; their ability to wield multiple weapons is considered to be their innate ability.
––––––Refer to "Innate Abilities" in Rules/Regulations board.
INT (INTELLIGENCE): PC parameter that determines the strength of magic spells. The higher a player's INT is, the more damage his or her spells can deal to the enemy.
JOB CLASS: The backbone of any and all player characters. When a PC is first created, that PC is given a Job Class, determining what weapon he or she wields. There are a total of 21 Job Classes: Twin Blade, Blade Brandier, Shinobi Striker, Edge Punisher, Tribal Grappler, Lord Partizan, Valiant Archer, Flowing Melodist, Sonic Duelist, Fortune Croupier, Flick Reaper, Steam Gunner, Whiplash Enforcer, Ardent Corsair, Wave Templar, Blitz Vanguard, Epsilon Defender, Dance Macabre, Harvest Cleric, Shadow Warlock, and Assault Ace.
––––––See also Ardent Corsair, Assault Ace, Blade Brandier, Blitz Vanguard, Dance
––––––Macabre, Edge Punisher, Epsilon Defender, Fortune Croupier, Flick Reaper,
––––––Flowing Melodist, Harvest Cleric, Lord Partizan, PC, Shadow Warlock, Shinobi
––––––Striker, Sonic Duelist, Steam Gunner, Tribal Grappler, Twin Blade, Valiant
––––––Archer, Wave Templar, Whiplash Enforcer.
JOB EXTENSION: See Assault Ace.
KEYWORD: See Area Word, Chaos Gate.
KING CHIM CHIM: See Chim Chim.
LEVEL UP: The act of developing a player's power and broadening his or her skills. A player levels up once for every 1000 experience points obtained.
––––––Refer to "EXP/Leveling Up/EXP Scale" in Rules/Regulations board. See also EXP.
LORD PARTIZAN: A Job Class in which the player wields lances to battle with. Although it is not a ranged-attack class like the Steam Gunner, the Lord Partizan does have a long reach and is able to strike from slightly farther away than most offensive classes. The Lord Partizan's innate ability is called "Impale", with which the player can alter an enemy's parameters.
––––––See also Job Class, Innate Ability.
LUCKY ANIMAL: Lucky Animals are unique creatures found in fields and dungeons in The World. Chasing and kicking these creatures results in them granting the player a blessing, which takes many forms depending on the animal. There are also Unlucky Animals, who pursue the player and attempt to cast a curse on him or her if not evaded or kicked.
––––––Refer to "Lucky Animals" in Rules/Regulations board.
LUMINA CLOTH: See Arena, Root Town.
MAC ANU: See Root Town.
MORALE: See Awakening.
OVERLOAD!: The act of dealing a critical hit to the enemy during an attack or reducing damage taken from an enemy attack. There are two types of Overload: Attack and Shield. There are four levels of Attack Overload: Level 1, which multiplies overall damage by 1.75; Level 2, which multiplies overall damage by 2.25; Level 3, which multiplies overall damage by 3; and Level MAX, which multiplies overall damage by 10. Likewise, there are four levels of Shield Overload: Level 1, which reduces damage taken by 25%; Level 2, which reduces damage taken by 45%; Level 3, which reduces damage taken by 65%; and Level MAX, which reduces damage taken by 100%.
––––––Refer to "Overload!" in Rules/Regulations board.
PC (PLAYER CHARACTER): The individual that a user controls while playing in The World. In order for a user to play within The World, they must first create a PC and assign them a Job Class.
––––––See also Job Class.
PK (PLAYER KILLER): A player character that takes pleasure in killing other player characters. The only places PK's can target others is in areas or the Arena. Players cannot be targeted by PK's while in Root Towns. The Shinobi Striker, Tribal Grappler, and Edge Punisher Job Classes are most favored among PK's. Also known as PKer. There also exist people in The World who kill player killers, be it to "protect the weak" or to further their own goals. These individuals are known as player killer killers, or PKK's. Also known as PKKer.
––––––See also Arena, Edge Punisher, Root Town, Shinobi Striker, Tribal Grappler.
PKK (PLAYER KILLER KILLER): See PK.
POINT ALLOCATION: See Assault Ace.
QUEST: See Quest Shop.
QUEST SHOP: Found in all Root Towns, the establishment at which players can take on odd jobs or assignments posted by other players or NPC's. These odd jobs or assignments are known as quests. By completing quests, players can gain extra GP, rare items, or key items. Quests can be taken on at any time, and once accepted, they must be completed. Those who accept a quest but decide not to complete it must pay a quest cancellation fee.
––––––See also Root Town.
RAPID ATTACK: The act of increasing damage dealt to the enemy based on the DEX stat.
––––––Refer to "Battle System" in Rules/Regulations board. See also DEX.
RARE CHIM CHIM: See Chim Chim.
RENGEKI: A special branch of battle-used skills. Rengekis are different from regular skills in that they have various effects and they do not consume SP. For each Rengeki used, a player gains 1 Skill EXP. Upon gaining 20 Skill EXP points, a player improve by 1 skill level. A new Rengeki is learned for every 3 skill levels. Additionally, when an enemy's HP falls to zero and the battle ends due to a Rengeki, this is known as a Rengeki Finish, which grants additional EXP at the end of battle.
––––––Refer to "Rengeki & Skill Levels" in Rules/Regulations board.
RENGEKI FINISH: See Rengeki.
RES (RESISTANCE): PC parameter that determines defense against enemy spells. The higher a player's RES is, the less damage he or she takes from enemy spells.
ROOT TOWN: Safe havens within The World where players can't be targeted by monsters or PKers. Multiple places are established and can be found in Root Towns, such as item shops, equipment shops, quest shops, and beginner/intermediate guild @homes. Also found in Root Towns is the Chaos Gate, used for transporting to a variety of other places. There are a total of four Root Towns, each with its own level ranges: the Eternal City of Mac Anu, for beginner players between levels 1 and 100; the Celestial City of Dol Dona, for intermediate players between levels 101 and 200; the Dual City of Breg Epona, for advanced players between levels 201 and 255; and the Warring City of Lumina Cloth, where the arena can be found.
––––––See also @home, Arena, Chaos Gate, Guild, PK, Quest Shop.
SAGE PALACE: See Arena.
SHADOW WARLOCK: A Job Class in which the player wields grimoires to battle with. The complete opposite of the Harvest Cleric, this is a magically offensive class as the player uses a myriad of attack and inflictive spells to strike the enemy. The Shadow Warlock's innate ability is called "Moonlight", an "auto-type" ability that boosts the effect of spells.
––––––See also Job Class, Innate Ability.
SHINOBI STRIKER: A Job Class in which the player wields daggers or knives to battle with. Like the Steam Gunner, the Shinobi Striker is a ranged-attack class and also excels greatly in speed. It is the most favored among PKers. The Shinobi Striker's innate ability is called "Silence", an "auto-type" ability that adds status effects to normal attacks.
––––––See also Job Class, Innate Ability, PK.
SKILL: Generic attacks granted by weapons when you equip them. Skills all cost SP to use. If the amount of SP is insufficient, a skill cannot be used.
––––––Refer to "Skills & Skill Points" in Rules/Regulations board. See also SP.
SKILL EXP: See Rengeki.
SKILL LEVEL: See Rengeki.
SONIC DUELIST: A Job Class in which the player wields dual pistols to battle with. This class is considered to be a cross between the Twin Blade and Steam Gunner job classes, as it can strike with the speed of a Twin Blade and attack from a distance. The Sonic Duelist's innate ability is called "Gatling", with which the player can strike with full force by emptying the pistols' chambers.
––––––See also Job Class, Innate Ability.
SP (SKILL POINT): PC parameter that determines if a player can use skills or magic spells. The higher a player's SP is, the more skills/spells that player can use before SP runs out.
––––––Refer to "Skills & Skill Points" in Rules/Regulations board. See also Skill.
STATUS AILMENT: A negative state of being. Some status ailments hinder a player's actions and movement, such as Heavy and Paralysis, while others affect who that player targets, such as Charm and Confusion.
––––––Refer to "Status Ailments" in Rules/Regulations board.
STEAM GUNNER: A Job Class in which the player wields bayonets to battle with. This class excels the most when it comes to ranged attacks and can also participate in close-combat. The Steam Gunner's innate ability is called "Lock-On", an "auto-type" ability that boosts physical attacks.
––––––See also Job Class, Innate Ability.
TRIBAL GRAPPLER: A Job Class in which the player wields gauntlets to battle with. Also favorable among PKers, this class excels most in close-range battling. The Tribal Grappler's innate ability is called "Extend", an "auto-type" ability that boosts the range of normal attack skills.
––––––See also Job Class, Innate Ability, PK.
TWIN BLADE: A Job Class in which the player wields dual swords to battle with. This is a very quick-moving class and is the most commonly chosen class among Assault Aces. The Twin Blade's innate ability is called "Stance", with which the player can assume different stances, each with its own effect.
––––––See also Job Class, Innate Ability.
UNLUCKY ANIMAL: See Lucky Animal.
VALIANT ARCHER: A Job Class in which the player wields bows and arrows or crossbows to battle with. Another ranged-attacker, this class specializes in attacking multiple targets at once. The Valiant Archer's innate ability is called "Pinpoint", with which the player can sever an enemy's attack pattern depending on which pressure point is struck.
––––––See also Job Class, Innate Ability.
WAVE ELEMENT: A special PC attribute that determines a player's affinity to a certain element. Using spells that correspond to a Wave element increases the amount of damage that spell deals to the enemy.
––––––Refer to "Battle System" in Rules/Regulations board.
WAVE TEMPLAR: A Job Class in which the player wields magical catalysts to battle with. This is the most versatile of all job classes, as the catalyst equipped on the player's body allows the player to wield any desired weapon in 10-second intervals. The Wave Templar's innate ability is called "Prophecy", with which the player can attach certain effects to attack spells.
––––––See also Job Class, Innate Ability.
WHIPLASH ENFORCER: A Job Class in which the player wields whips to battle with. The Enforcer is also accompanied into battle by a selected "pet", which attacks the enemy at the Enforcer's command. The Whiplash Enforcer's innate ability is called "Direct", with which the player can command his or her pet to take certain actions.
––––––See also Job Class, Innate Ability.