Post by Hayate on Jul 12, 2007 20:59:32 GMT -5
At times when in a field, players will be required to power up machinery using Chim Spheres. In order to find Chim Spheres, they do a 15-sided dice roll to determine what type of Chim Chim appears.
1: Chim Chim (travel in groups of ten)
2: Chim Chim (travel in groups of ten)
3: Chim Chim (travel in groups of ten)
4: Chim Chim (travel in groups of ten)
5: Chim Chim (travel in groups of ten)
6: Rare Chim Chim (travel in groups of three)
7: Rare Chim Chim (travel in groups of three)
8: King Chim Chim
9: Rare Chim Chim (travel in groups of three)
10: Rare Chim Chim (travel in groups of three)
11: Chim Chim (travel in groups of ten)
12: Chim Chim (travel in groups of ten)
13: Chim Chim (travel in groups of ten)
14: Chim Chim (travel in groups of ten)
15: Chim Chim (travel in groups of ten)
Regular Chim Chims each relinquish 1 Chim Sphere. Rare Chim Chims each relinquish 5 Chim Spheres. King Chim Chims each relinquish 20 Chim Spheres and a rare item (decided by the Battle Moderator).
If a Chim Chim or Rare Chim Chim appears, the player does a 5-sided dice roll. If the number rolled is even, the Chim Chim is kicked and the player retrieves Chim Spheres from that Chim Chim.
If a King Chim Chim appears, the player does a 5-sided dice roll. If the number rolled is 1 or 5, the King Chim Chim is kicked. If any other number is rolled, the King Chim Chim attacks the player and the player loses 3 Chim Spheres. King Chim Chims must be kicked twice consecutively to relinquish its Chim Spheres and the rare item.