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Post by The Hackfather on Jul 29, 2009 14:38:42 GMT -5
Sumomo Change: 125000
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Post by Prinny Ramza on Jul 29, 2009 22:05:28 GMT -5
"Aren't you suppose to charge young girls less?" she mutters, but decides to buy the given amount.
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Post by Neon on Jul 30, 2009 0:08:34 GMT -5
Mitsuru walks in and buys 63 levels of EXP for 315,000 GP
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Post by Lunar Knite on Aug 5, 2009 23:32:27 GMT -5
Leigh comes in with another rengeki change:
Rengeki 5: Right to Remain Silent: Leigh arrests an enemy while reading its rights.
Whenever the enemy casts a spell, the opposite effect happens. If using a healing spell, it damages themselves, if an attack spell, it heals the target, if a buff spell, it debuffs and if a debuff, it buffs. This targets only one enemy.
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Rengeki 5: Right to Remain Silent: Leigh arrests an enemy while reading its rights.
A targeted enemy becomes silenced for 5 rounds. If they cannot be silenced, then whenever they cast a spell, they cannot use the same spell for another 5 rounds. Any spell cast upon Leigh by that enemy allows him to use the same spell at any time.
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Post by The Hackfather on Aug 7, 2009 22:54:23 GMT -5
The shopkeep looks at hte list, contemplates, and puts out a number.
15000 GP
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Post by Lunar Knite on Aug 7, 2009 23:04:48 GMT -5
Leigh pays the moneys and leaves.
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Post by Twi on Aug 31, 2009 16:29:14 GMT -5
Zero comes in with a few rengeki changes, feeling the need to finally change them after her class change.
Rengeki 1: Sleight of Hand- Zero uses his energy to manipulates his cards into the form a large sword, glowing white, and attacks his opponents. These attacks are nothimg more than a ruse to cover up for the real threat, extremely explosive light enchanted cards floating behind Zero's opponents. dice roll = 4 cards slice into an opponent of Zero's choice and each card explodes upon Zero's command (in other words all at once.) Each explosion deals (INT+DEX)*2 damage.
Rengeki 2: Fortune's Favorite- Fate can be quite fickle at times, but it appears if it is on Zero's side now. Through a blessing on himself/allies, a random affliction upon his enemies, or just weird circumstances, the unseen force of Fate turns the tide of battles to Zero's side. Dice roll= 3 to determine effect.*
1. Zero's(or one of his ally's) attacks are more effective than normal. All multipliers used to determine damage are increased by x 1 for one turn of the affected PC's choice. 2. A disease, or some other affliction affects Zero's enemy, either by decreasing their effectiveness or damaging them. Zero chooses one enemy to silence, blind, or poison(party's cummulative INT a turn) one enemy for 2 turns. 3. Some force on the battlefield eases the party's wounds, healing 10% of their max HP a turn, for 3 turns.
*In addition to the dice roll, if the rengeki Sleight of Hand is used after this rengeki is activated, the dice roll for number of cards/explosions is considered to be an automatic 4.
Rengeki 3: The Black Crowes- Zero sacrifices 10% of his current health to summon dice roll=6 crows, which are connect to him mentally and follow his commands. Most of the time, these crows are used to get a better view and understanding of the current battle situation, the bird's eye view allowing him to see alot more. This increases his reaction time (DEX) and mental fortitude (INT) by x0.5 per crow. This is not their only use though. At any point where atleast one crow remains, Zero may use any number of them to either block their current health in damage, or sacrifice them to deal their current health in damage. each Crow has: HP: 1/4 of Zero's as of the time the rengeki is activated Wave: Zephyr Everything Else: 0
Rengeki 4: House of Cards- Zero uses one of her weapons to create a fortress around himself to block physical blows. The fortress has 4 x Zero's current HP in HP and takes all physical blows in Zero's place. Spells and Rengeki bypass the fortress completely and attack Zero directly. She may not equip the weapon in this battle after being used in such a way.
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Rengeki 1: Magic Missiles- Zero launches dice=7 orbs of energy into an enemy of her choice. Each orb does Int x 1.5
Rengeki 2: Fortune’s Favorite- Dice=3 1.) Zero’s (or one of her ally's) multipliers are doubled for one turn. 2.) An enemy is poisoned, being either blinded or silenced and taking the party’s cumulative INT in damage each turn for three turns. 3.) The party receives a 5% HP and SP regen for the rest of the battle.
Rengeki 3: The Black Crowes- Zero summons Dice=10 crows. Each crow increases her Res, Int, and Dex by 25% while they remain in battle. Each crow can be destroyed in one hit; however they are not affected by Radius attacks. Each crow can block one hit, but they are destroyed when they do.
Rengeki 4: Sanctuary- Starting the turn it is activated, Zero cannot be targeted by any attacks. This effect lasts for 4 turns or until Zero attacks (whichever is applicable first).*
*Can't be used when Zero is in a party by herself
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Post by The Hackfather on Aug 31, 2009 22:36:46 GMT -5
"250000 for the changes.." the receptionist says looking at the warlock.
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Post by Twi on Feb 24, 2010 18:32:00 GMT -5
Briar enters and buys 39 experience levels and 29 skill levels for 340,000 GP.
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