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Post by The Hackfather on Sept 23, 2008 0:43:13 GMT -5
He pays the amount, and leaves...looking at the shoulder mounted cannon. He now had something designed for a demoltion purpose aside from the avatar, and he looked to Lazarus in the sky, his intent obvious...before walking out.
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Post by The Hackfather on Sept 30, 2008 23:42:17 GMT -5
New weapon spec
Malice ATK: 50 INT: 50 DEX: 50 Skill: Fearful Terror: (ATK x 5.5, lowers enemy stats by 35% for three rounds, 300 SP) Skill: Blackened Wave: (ATK x 5, lowers enemy multipliers by 2.5 for two rounds, 300 SP) Skill: Hatred: (ATK x 7, Single, Rends wounds unhealable for two rounds, 400 SP) Skill: Demise: (ATK x 7, Single, Lowers enemy MAX HP by 5% when hit, 400 SP) Spell: Enmity Shroud: (Puts a cloak around the recipient that causes the enemy to lose 10% of current HP when hit by an enemy, 500 SP) Trait: Demoralization: Any enemy hit by this weapon has half heal effectiveness, lowers 5 morale for his side, and is prevented from raising their paramaters, all effects for two rounds.
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Post by Neon on Sept 30, 2008 23:48:12 GMT -5
hhhhmmmmm intresting weapon but deadly....107,500 GP
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Post by The Hackfather on Oct 1, 2008 14:24:39 GMT -5
Kaeion pays, and then a new weapon is presented
Crimson Barbed Lightning ATK: 50 INT: 50 RES: 50 Skill: Causality Violator: (ATK x 8.5, Penetrates any defense to strike as HP damage, hits twice on small or medium targets, 600 SP) Skill: Explosion Flight: (ATK x 7, 3 Target Radius, Inflicts INT x 6 Heat damage on a separate damage cap, 700 SP) Skill: Rib Separation: (ATK x 6.5, Single target, inflicts a flat HP bleed against the enemy causes wielder's level times weapon skill level. This bleed stacks up to three times) Spell: Phantasmal Eyes: (1000 SP, this spell adds extra effects to the Causality Violator skill for two rounds: Once Phantasmal Eyes is cast, Causality Violator does a diceroll of 5. Results are as follows. Once an enhanced Causality Violator has been used, the effect fades until recast: 1. [dice= 20] in max HP damage (percentage) 2. Instantly Destroys a normal monster. Does nothing against bosses, anomalies, or PCs 3. Halves Current HP of both enemy and wielder 4. Reverse of Causality and wielder is killed regardless of any protections that may exist 5. Prevents any further hits from healing Trait: Barbed Death: Any time this weapon strikes an enemy succesfully, three spiritual barbs are placed in the enemy that forces the enemy to suffer 1% of its' max HP per barb. This stacks as many times as the weapon hits.
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Post by Neon on Oct 1, 2008 15:47:15 GMT -5
Dalgor:......Let me see...here...This will come out too 127,500 GP.
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Post by Dekar on Oct 2, 2008 14:36:33 GMT -5
Thunder: Atk: 50 int:50 dex:50 Weapon Spell: Spiritual thunder: When the target of this spell attacks they loose 10% of their health, if they have null percent then they take the damage cap in damage, lasts 3 turns SP:600 Trait: Ancient tounge: increases the modifiers on offensive spells by 3
Diamond Atk: 50 int:50 dex:50 Weapon Skill: Tranquility: Party is cured/protected from status effects for 2 turns SP:700 Trait: Speed cast: doubles dex while casting an elemental spell
Soul Atk: 50 int:50 dex:50 Weapon Spell: Replenish Spirit: heals all allies 80% and increases their damage by 20% on their next turn SP: 500 Trait: Elemental Control: can change the Wave of a spell that is casted
Crown: Atk: 50 int:50 dex:50 Weapon Skill: Inspirational Tale: Give two allies an additional action SP:400 Trait: Drain: 20% of damage dealt by spells replenishes HP
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Post by Neon on Oct 2, 2008 15:22:44 GMT -5
Dalgor:This comes out to 270,000 GP.
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Post by Dekar on Oct 2, 2008 15:31:49 GMT -5
"expensive." Kaga whistles and pays
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Post by Dekar on Oct 8, 2008 23:38:08 GMT -5
Runic Plate Def: 50 Res:50 Trait: Algiz Rune: When Kaga is would be killed he becomes invulnerable and remains so until his next turn.
Runic Plate Leg Def: 50 Res:50 Trait: Nauthiz Rune: Kaga can’t be prevented from acting by an effect
Left Runic Greave Def: 50 Res:50 Trait: Laguz Rune: Max HP & SP are increased by 30%
Right Runic Greave Def: 50 Res:50 Trait: Berkano Rune: Auto revives with 70%SP 30%HP
Right Runic Gauntlet Def: 50 Res:50 Trait: Mannaz Rune: buffs to intelligence are 50% more effective
Left Runic Gauntlet Def: 50 Res:50 Trait: Isa Rune: Protection from arrows- can’t be harmed by arrows, expands to projectiles when facing monsters
Right Runic Pauldron Def: 50 Res:50 Trait: Halazgar Rune: Recovery then immunity from the first status ailment inflicted upon him in battle
Left Runic Pauldron Def: 50 Res:50 Trait: Raido Rune: Kaga can’t be attacked before his first turn
Runic Binding Def: 50 Res:50 Trait: Uruz Rune: Kaga may shorten or lengthen the effect of any preparation, effect or activation by one turn, this is activated upon the activation of the turn count.
Runic Symbol Def: 50 Res:50 Armor Spell: Thurizas Rune: for 2 turn any spells against Kaga ,maybe turned back upon the caster SP:550 Armor Spell: Gebo Rune: Kaga can buff a party member by his base stats SP 1000 Armor Spell: Ehwaz Rune: Kaga can give an ally nul fire for 3 turns, he can also heal burn status SP:600 Armor spell: Eihwaz Rune: Removes a defensive trait, can only be used twice per battle SP:1500 Armor Spell: Tiwaz Rune: Makes all allies invulnerable to the next damage they would take. Armor Spell: Jera Rune: Increases the turn count of an effect by 2 SP: 300 Armor Spell: Sowilo Rune, Spell of the Death Match: if there is more than one enemy Kaga can chose to isolate himself and that enemy and engage in a one on one battle until one of their deaths (auto revives aren’t considered deaths) SP:400 Armor Spell: Dagaz Rune: Once per battle Kaga can eliminate all effects that weren’t active in the beginning of the battle. Trait: Ansuz Rune: increases the effect of a chosen spell by 25% (only one spell can be designated per battle)
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Post by Neon on Oct 8, 2008 23:50:28 GMT -5
Dalgor:DEAR GOD MAN.......That comes out to 1,700,000 GP.
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Post by Dekar on Oct 8, 2008 23:52:17 GMT -5
Kaga pays he had Used his gold gathering rengeki to rake in quite a large sum earlier
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Post by Dekar on Oct 11, 2008 10:33:24 GMT -5
Components x 20
Atk: 50 Int: 50 Dex: 50
Orb of Healing
atk: 50 Int: 50 Dex: 50
weapon spell: Pha Repth weapon spell: Rip Maen
Trait: Dopple ganger
Orb of Strengthening: atk: 50 int: 50 Dex: 50 Weapon spell: Mighty Aura Weapon Spell: Harvest Blessing
Trait: Increase HP 50%
Orb of Destruction: atk:50 int:50 Dex: 50 Weapon spell: Salamander:fire, R, int x7.5 SP:300 Weapon Spell: Leviathan: water, R, intx7 SP: 300 Weapon Spell: Raijin: Light, R, intx7.5 SP: 300 Weapon Spell: Typhoon: Wind, R, intx7.5 SP: 300 Trait: Cennorus
Orb of reduction: atk: 5o int:50 Dex: 50 Trait: SP cost:-75%
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Post by The Hackfather on Oct 11, 2008 13:26:45 GMT -5
Kaeion having needed to work on a new item comes in with the components of the next Persona styled weapon, based around the data core of the Lucifer Persona
Blade of Fading Light ATK: 50 INT: 50 RES: 50 Skill: Banished Light: (ATK x 6.5, Light Elemental, Radius, Blinds the enemy for two rounds, causing all melee skills to miss the attacker, 400 S) Skill: Fall from Grace: (ATK x 7, Neutral Element, Inverts the element of the victim and causes them to take double damage from that element, 600 SP) Skill: Brave Blade: (ATK x 8, Neutral, Single target, 500 SP) Spell: Victory Cry: (Causes all ally HP and SP values to double from their current values and increases their paramaters 25%, 1000 SP) Trait: Twilight: (Doubles number of actions against Light or Darkness elemental entities) Weapon Element: Twlight: Darkness/Light
Twilight Star ATK: 50 INT: 50 RES: 50 Skill: Dawn's Coming: (ATK x 7, Radius, issues a Penance status on enemies that allows them to only attack when they have been attacked first for one round, 1000 SP) Skill: Dusk's Arrival: (ATK x 7, Radius, inflicts Soul-less status on enemy, causing them to be unable to heal or arrive for one round per use of the skill, 1000 SP) Spell: Lightless Heart: (Enemy suffers a debuff that forces the enemy to a damage cap that is half of the HP that is of the highest party member, 600 S) Spell: Megido: (Neutral Element, INT x 7 Radius, Ignores RES against humans and normal monsters, 500 SP) Spell: Shadow of Eden: (Field Effect Spell that halves all healing effectiveness, 1000 SP) Trait: Living Shadow: (The Shadow of the user mimics any single action the user makes per round)
Six Wing Handle ATK: 50 INT: 50 RES: 50 Skill: Seraph Sword: (ATK x 4.2 x [dice=6], if six, the enemy is stunned for one round 1000 SP) Skill: Feathers of Tears: (ATK x 6, radius, places [dice=5] feathers in the enemy's body which inflicts INT x 3 per feather, 1200 SP) Spell: Timeless Tragedy: (Incites one monster to turn against its own kind, causing them to maul it from within, 600 SP) Spell: Black Light: (Inflicts Conufsion on all enemies for two rounds, 2000 SP) Trait: Starlight: Every individual Damage done inflicts 1% of the enemy's MAX HP in damage to it. If the enemy is Nul-Percentage, the enemy suffers Kaeion's Level x Broadsword Level in that damage. This further inflicts INT x 6.2 in fire damage after each main attack. [rand=3578913317170563489093908873241530232591246380061689561858992815033]
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Post by Neon on Oct 11, 2008 13:34:01 GMT -5
Dalgor:500,000 GP for Kaeion and 332,700 GP for Kaga.
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Post by The Hackfather on Oct 12, 2008 10:29:58 GMT -5
Kaeion pays
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Post by Dekar on Oct 12, 2008 14:53:41 GMT -5
Kaga enters the shop again he had another item he wanted to make
Point of Searing atk: 50 int: 50 dex:50 Weapon skill: Searing Thrust (fire, S, Atk+Dex x 8 5% of max HP burn for the next 4 rounds) SP:350 Trait: Mystic tip: Kaga's Int is added when he attacks
Shaft of Luin:
atk: 50 int: 50 Dex: 50 Weapon Skill: Bloody Lance (fire, S, Atkx6, strikes a second time Dex x 7, each strike also deals 3% of max HP, if nul percentage than a third strike of intx4 is dealt, SP: 600) Trait: Two Hands: If Kaga can equip this to both weapon slots, if he does he can act twice (this doesn't work in situations where he can't weild two weapons)
Enchanted orniments: atk: 50 int: 50 Dex: 50 Weapon Skill: Evil Impalement: Kaga throws the lance at his target dealing Atk+Dex x 6.5, Kaga can chose not to retrieve the spear causing damage equal to half the damage cap each round, Kaga can't use the spear again until he choses to retrieve it Trait: Living Spear: Kaga gets another action but this action must be either an attack or skill of this weapon
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Post by Neon on Oct 12, 2008 18:13:57 GMT -5
Dalgor:327,500 GP.
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Post by Prinny Ramza on Oct 20, 2008 18:21:38 GMT -5
"hey, dude" Jack walks in, hands in his pocket. "Can you do me a favor?". I need this armor made.
Defense Captain DEF: 50 RES: 50 Trait: Gilgamesh (can deal 3x total damage after defending) Trait: Sacred Ash (auto revival upon death, once per battle)
Emperor DEF: 50 RES: 50 Trait: Doppelganger (can act twice in one turn, but doubles SP cost of skills and spells) Trait: Boon of Kings: 20% HP/SP regeneration per round
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Post by Neon on Oct 20, 2008 19:57:11 GMT -5
Dalgor:90,000 GP
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Post by Prinny Ramza on Oct 20, 2008 20:44:55 GMT -5
"Excuse me" Sophia walks in, she looks around the Forge. "If its alright, I would like to ask you to make a armor for me".
Wild Highschool Girl DEF: 20 RES: 30 Trait: Hit&Run: Can attack an enemy and defend in the same turn, does not apple to Rengeki. Trait: HP+50%: Increases max HP 50%
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Post by Dekar on Oct 20, 2008 22:56:10 GMT -5
*Ren enters the forge*
mouth piece of immolation 50/50/50 Spell:Burning Voice: S int x 6 cause 10% burn for 3 rounds SP:400 Spell:Scortching Scream: fire, int+Dex x 9 SP:400 trait:Cennorus
flame pads: 50/50/50 trait: Fast cast
Shaft of Fire: 50/50/50 trait: Ancient Tounge
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Post by Neon on Oct 20, 2008 23:01:39 GMT -5
Dalgor:Comes out to 90,500 GP
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Post by Dekar on Feb 28, 2009 18:08:21 GMT -5
*Ren's new PC entered Dalgor Forge, she had needed to borrow a lot of money, but she needed equipment for her new PC.*
Dou Fist:
atk/int/dex: 50
Weapon Spell: Berserk: Increases Doubles the targests Attack, Dex and HP, but the target cannot cast spells and it's int is reduced to 0. SP: 400 Weapon Skill: Raging Fist (Atk*8, after the attack Ren's atk increases by 10%. SP:200) Weapon Skill: Onslaught (Atk*7, Ren attacks all enemies (1+(4-the number of enemies)) SP: 300) Trait: Combat Frenzy: Each time Ren strikes an opponent she gains a +1% total damage bonus, this stacks.
Sei Fist:
atk/int/dex: 50
Weapon Spell: Iron Wall: Target takes 25% damage, and while defending can protect up to 3 allies. Target can't use normal attacks or skills while like this, and can't defend during a turn they cast an offensive spell. (SP: 400) Skill: Peircing fist: (Atk*7, this attack is unaffected by damage reduction or defensive abilities. SP:500) Weapon Skill: Throat Jab: (Atk*6 silences target SP: 300) Trait: Seikuken: Physical damage is reduced by 25% and nonmagical attacks are immediately countered for atk+dex*4.
Union Fist
atk/int/dex: 50
Weapon spell: DouSei: If the target is currently under the effects of both Berserk and Iron Wall. They may choose to once again use either skills or spells. SP:(400) Trait: Momentum: Ren adds her Dex to her attacks.
Trained Fist:
atk/int/dex: 50 Weapon Spell: Tranquil mind: Curse status ailments SP:200 Trait: Doppleganger
Training Cloths: Def/Res: 50 Dex:25 Trait: Last Stand: When Ren's HP is reduced to 0 she can act once more when it would have been her turn before falling. However she cannot cast any form of healing or revival magic. Trait: Nul-Death
Gee: Def/Res: 50 Dex:25 Trait: Steel Skin: Everytime Ren takes damage her total damage reduction increases by 1% stacks, stops at 30%.
Worn Outfit: Def/Res: 50 Dex:25 Trait: Nul paralysis Trait: Nul-Earth
Cloth Sash: Def/Res: 50 Dex:25 Trait: Nul-Water Trait: Nul-Wind
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Post by Neon on Feb 28, 2009 20:03:31 GMT -5
Thats a lot little lady...anyway its going to be 681,100 GP but since its been awhile since I've had a someone in my shop I'll reduse it to 600,000 GP.
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Post by Dekar on Feb 28, 2009 20:19:44 GMT -5
Ren pays and leaves
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Post by Neon on Mar 1, 2009 16:53:25 GMT -5
Chibi Usa walks in and asks for several Katanas to be made. And with several words exchanged. Dalgor gave the price of 1,200,000 GP. And Chibi pays the price for it.
Tsurgi of Kaze Atk:50 Int:50 Dex:50 Weapon Skill:Festive Wind:Wind/Lunar x7,5 Atk that will cause one turn fear status effect. Sp cost 350. Weapon Spell:Willow Wind-Wind/Lightning x6.5 raidus that can cause multiable hits by a dice roll of four. SP Cost:1500 Trait:Winds Flash: All wind elemental abilities strike twice
Tsurgi of Tsuchi Atk:50 Int:50 Dex:50 Weapon Skill:Rumble Earth-Earth x6.5 raidus,can sacrifice a certant % of HP to deal that much extra damage,SP cost 900 Weapon Spell:Rare Earth-Earth x5 singel,Takes 15% of the damage done as GP,SP cost 500 Trait:Bonaza
Tsurgi of Hono Atk:50 Int:50 Dex:50 Weapon Skill:Haze of Fire-Fire x7.5,Singel,Can hit up to two more times and in fire areas will cause a 25% burn effect on the enemy,SP Cost 850 Weapon Spell:Hell Fire-Fire/Dark x7.5,Singel and will ignor res,SP cost 450 Trait:Armor Ripper
Tsurgi of Mizu Atk:50 Int:50 Dex:50 Weapon Skill:Crystal Water-Water/Light x7 Singel,can hit up to three more times,If in water element areas this can strike four more times.SP Cost 2000 Weapon Spell:Frozen Tsunami-Water/Ice x7.5 Singel,Ignors res,SP cost 450 Trait:Untouchable
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Post by Dekar on Mar 3, 2009 14:35:19 GMT -5
*Kaga enters the shop*
Dark Arts Robe: Def/Res: 50 Dex: 30 Trait: Untouchable Trait: Nul-Wind
Hellfire Cloth: Def/Res: 50 Dex: 30 Trait: Pheonix Ash
Fang emblem: Def/Res: 50 Dex: 30 Trait: Endurance: Increase HP 50%
Hermit's symbols: Def/Res: 50 Dex: 30 Trait: Mana Life: Can use HP in place of SP
Crimson Trim: Def/Res: 50 Dex: 30
Bad Ass Tattered Bottom: Def/Res: 50 Dex: 30
Machine that Makes Anime Cloaks Blow Dramatically on Command: Dex: 20
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Post by Neon on Mar 3, 2009 14:48:59 GMT -5
Dalgor:.....hhhhmmmm that comes out to173,195 GP
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Post by Dekar on Mar 3, 2009 15:17:15 GMT -5
Kaga nods and pays
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Post by BlackEcho on Jun 14, 2009 16:46:01 GMT -5
Rhys walks in and decides to try this armory out, he had heard good things after all, despite how expensive it was. He presents the schematics for a weapon to the blacksmith.
Buster Edge ATK: 5% base INT: 5% base DEX: 10% base Trait: Triple Dawn: Acts up to three times when 3 or more enemies are present Trait: Reward Up: +15% EXP and GP gain Trait: Berserker: If below 50% HP, Rhys' attacks hit twice Skill: Crescent Moon: ATK x 9, Single, 200 SP Skill: Seraph Strike: ATK + DEX + DEF x 4, Radius, 250 SP Skill: Red Lotus: ATK x dice=6, does double damage to regular field enemies, Single, 300 SP Spell: Azure Lore: Doubles both INT and all damage by magical spells Spells: PhaRai Kruz, Lanceor Pha
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